XUserGetSignOutDeferral
Retrieves a handle to the sign out deferral. This API is not supported on PC and will return E_GAMEUSER_DEFERRAL_NOT_AVAILABLE.
Syntax
HRESULT XUserGetSignOutDeferral(
XUserSignOutDeferralHandle* deferral
)
Parameters
deferral _Out_
Type: XUserSignOutDeferralHandle*
Contains a handle to the sign out deferral.
Return value
Type: HRESULT
HRESULT success or error code.
Return Code | Description |
---|---|
S_OK | The operation succeeded. |
E_GAMEUSER_DEFERRAL_NOT_AVAILABLE | Could not provide a signout deferral. |
Remarks
Note
This API is not supported on PC if the game has a configVersion of "0" in their microsoftgame.config and will return E_GAMEUSER_DEFERRAL_NOT_AVAILABLE. Starting with the June 2022 GDK, this API is supported on PC if the microsoftgame.config has all of the following:
- configVersion equal to 1
- Specifies a title ID
- Specifies an MSA App ID
To obtain a sign out deferral, call XUserChangeEventCallback when the XUserChangeEvent is XUserChangeEvent::SigningOut. Deferrals may not be available during a SigningOut event. Once you obtain a deferral, the user remains signed in until all deferrals complete or a timeout elapses.
The following example demonstrates how to handle user change events.
HRESULT RegisterForChanges()
{
RETURN_HR_IF(E_UNEXPECTED, _token.token != 0);
RETURN_IF_FAILED(XUserRegisterForChangeEvent(
_queue,
this,
UserChangeEventHandler,
&_token));
return S_OK;
}
void UnregisterForChanges()
{
XUserUnregisterForChangeEvent(_token, false);
_token.token = 0;
}
void UserChangeEventHandler(
XUserLocalId userLocalId,
XUserChangeEvent event)
{
auto iter = std::find_if(
_users.begin(),
_users.end(),
[&userLocalId](const User& candidate)
{
XUserLocalId candidateUserLocalId;
XUserGetLocalId(candidate.Handle(), &candidateUserLocalId);
return candidateUserLocalId == userLocalId;
});
// User not known
if (iter == _users.end())
{
return;
}
auto handle = iter->Handle();
// If a guest gets signed out, immediately close the handle
bool isGuest;
if (SUCCEEDED_LOG(XUserGetIsGuest(handle, &isGuest)) &&
isGuest &&
event == XUserChangeEvent::SignedOut)
{
_users.erase(iter);
}
if (event == XUserChangeEvent::SigningOut)
{
// Delay the user signing out just for fun
XUserSignOutDeferralHandle deferral;
if (SUCCEEDED_LOG(XUserGetSignOutDeferral(&deferral)))
{
// Hold the deferral for 5 seconds then close it
std::thread completeDeferralThread(
[deferral]()
{
std::this_thread::sleep_for(std::chrono::milliseconds(5000));
XUserCloseSignOutDeferralHandle(deferral);
});
completeDeferralThread.detach();
}
}
if (event == XUserChangeEvent::GamerPicture)
{
iter->LoadGamerPicAsync(_queue);
}
}
Requirements
Header: XUser.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles