Catatan
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Extends
Provides access to a mob's equipment slots. This component exists on player entities.
Properties
totalArmor
read-only totalArmor: number;
Returns the total Armor level of the owner.
Type: number
Notes:
- This property can throw errors when used.
- Throws InvalidEntityError
totalToughness
read-only totalToughness: number;
Returns the total Toughness level of the owner.
Type: number
Notes:
- This property can throw errors when used.
- Throws InvalidEntityError
Methods
getEquipment
getEquipment(equipmentSlot: EquipmentSlot): ItemStack | undefined
Gets the equipped item for the given EquipmentSlot.
Parameters
equipmentSlot: EquipmentSlot
The equipment slot. e.g. "head", "chest", "offhand"
Returns ItemStack | undefined - Returns the item equipped to the given EquipmentSlot. If empty, returns undefined.
Notes:
- This function can throw errors.
getEquipmentSlot
getEquipmentSlot(equipmentSlot: EquipmentSlot): ContainerSlot
Gets the ContainerSlot corresponding to the given EquipmentSlot.
Parameters
equipmentSlot: EquipmentSlot
The equipment slot. e.g. "head", "chest", "offhand".
Returns ContainerSlot - Returns the ContainerSlot corresponding to the given EquipmentSlot.
Notes:
- This function can throw errors.
setEquipment
setEquipment(equipmentSlot: EquipmentSlot, itemStack?: ItemStack): boolean
Replaces the item in the given EquipmentSlot.
Parameters
equipmentSlot: EquipmentSlot
The equipment slot. e.g. "head", "chest", "offhand".
itemStack?: ItemStack =
nullThe item to equip. If undefined, clears the slot.
Returns boolean
Notes:
- This function can't be called in restricted-execution mode.
- This function can throw errors.
Constants
componentId
static read-only componentId = "minecraft:equippable";
Type: string
Examples
givePlayerElytra.ts
// Gives the player Elytra
import { EquipmentSlot, ItemStack, Player, EntityComponentTypes } from '@minecraft/server';
import { MinecraftItemTypes } from '@minecraft/vanilla-data';
function giveEquipment(player: Player) {
const equipmentCompPlayer = player.getComponent(EntityComponentTypes.Equippable);
if (equipmentCompPlayer) {
equipmentCompPlayer.setEquipment(EquipmentSlot.Chest, new ItemStack(MinecraftItemTypes.Elytra));
}
}
(preview) Work with this sample on the MCTools.dev code sandbox.