Bagikan melalui


Renderer.GetObjectTransform Method

Identifies the Matrix object that represents the object transform that was used to render ink.

Namespace:  Microsoft.Ink
Assembly:  Microsoft.Ink (in Microsoft.Ink.dll)

Syntax

'Declaration
Public Sub GetObjectTransform ( _
    ByRef objectTransform As Matrix _
)
'Usage
Dim instance As Renderer 
Dim objectTransform As Matrix

instance.GetObjectTransform(objectTransform)
public void GetObjectTransform(
    ref Matrix objectTransform
)
public:
void GetObjectTransform(
    Matrix^% objectTransform
)
public function GetObjectTransform(
    objectTransform : Matrix
)

Parameters

  • objectTransform
    Type: System.Drawing.Drawing2D.Matrix%

    The Matrix object that represents the geometric transformation values—rotation, scaling, shear, and reflection—to use to transform the stroke coordinates within the ink space.

Remarks

The transformation applies to the points, but not the pen width.

Object transformation occurs before view transformation.

Examples

In this example, the GetObjectTransform is used to obtain the current object transform matrix from the Renderer object in an InkOverlay object. Then a scaling factor of 2 in both the X and Y dimensions is applied. Because false is passed to the applyOnPenWidth parameter, the width of the Ink is not scaled. Finally, the SetObjectTransform method is used to restore the original object transform.

' create a Matrix object and obtain the current object transform 
Dim origObjectTransform As Matrix = New Matrix()
mInkOverlay.Renderer.GetObjectTransform(origObjectTransform)
' scale the ink (without scaling the ink width)- this affects the object transform
mInkOverlay.Renderer.Scale(2.0F, 2.0F, False)
' later, you can restore the object transform back to the original
mInkOverlay.Renderer.SetObjectTransform(origObjectTransform)
// create a Matrix object and obtain the current object transform
Matrix origObjectTransform = new Matrix();
mInkOverlay.Renderer.GetObjectTransform(ref origObjectTransform);
// scale the ink (without scaling the ink width)- this affects the object transform
mInkOverlay.Renderer.Scale(2.0f, 2.0f, false);
// later, you can restore the object transform back to the original
mInkOverlay.Renderer.SetObjectTransform(origObjectTransform);

Platforms

Windows 7, Windows Vista, Windows Server 2008 R2, Windows Server 2008

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Framework

Supported in: 3.0

See Also

Reference

Renderer Class

Renderer Members

Microsoft.Ink Namespace

Renderer.SetObjectTransform

Renderer.GetViewTransform

Renderer.SetViewTransform