Gesture.Id Property
Gets the value of the application gesture.
Namespace: Microsoft.Ink
Assembly: Microsoft.Ink (in Microsoft.Ink.dll)
Syntax
'Declaration
Public ReadOnly Property Id As ApplicationGesture
'Usage
Dim instance As Gesture
Dim value As ApplicationGesture
value = instance.Id
public ApplicationGesture Id { get; }
public:
property ApplicationGesture Id {
ApplicationGesture get ();
}
public function get Id () : ApplicationGesture
Property Value
Type: Microsoft.Ink.ApplicationGesture
The value of the application gesture.
Remarks
Note
A Gesture object's identifier is constant over time, meaning that it never changes.
Because each application gesture exists as a value in the ApplicationGesture enumeration, the value serves as the ID of that gesture.
Examples
In this example, an event handler fires when an application gesture is recognized. Only ApplicationGesture types that have been specifically requested by the application (by calling the SetGestureStatus method) will fire the event. In examining the first Gesture object passed to the event handler, if the Confidence property is set to strong confidence for a Check gesture, a small circle is drawn around the coordinates represented by the HotPoint property.
' event handler for InkOverlay.Gesture event
Private Sub mInkObject_Gesture(ByVal sender As Object, ByVal e As InkCollectorGestureEventArgs)
' There might be more than one gesture passed in InkCollectorGestureEventArgs
' The gestures are arranged in order of confidence from most to least
' This event handler is only concerned with the first (most confident) gesture
' and only if the first gesture has RecognitionConfidence.Strong
Dim G As Gesture = e.Gestures(0)
' if this is ApplicationGesture.Check of RecognitionConfidence.Strong confidence
If ApplicationGesture.Check = G.Id And RecognitionConfidence.Strong = G.Confidence Then
Dim mInkOverlay As InkOverlay = DirectCast(sender, InkOverlay)
' assuming here that InkOverlay.AttachedControl property is set.
' This can be set with the .ctor InkOverlay(Control C) or the
' InkOverlay.AttachedControl property can be set later.
Using GR As Graphics = mInkOverlay.AttachedControl.CreateGraphics()
' get the hot point
Dim hotPoint As Point = G.HotPoint
' convert to pixel coordinates
mInkOverlay.Renderer.InkSpaceToPixel(GR, hotPoint)
' draw a small circle
GR.DrawEllipse(Pens.Orange, hotPoint.X - 6, hotPoint.Y - 6, 12, 12)
' cancel the event. This prevents the gesture from disappearing
' and lets you see the small circle and the gesture together
e.Cancel = True
End Using
End If
End Sub
// event handler for InkOverlay.Gesture event
private void mInkObject_Gesture(object sender, InkCollectorGestureEventArgs e)
{
// There might be more than one gesture passed in InkCollectorGestureEventArgs
// The gestures are arranged in order of confidence from most to least
// This event handler is only concerned with the first (most confident) gesture
// and only if the first gesture has RecognitionConfidence.Strong
Gesture G = e.Gestures[0];
// if this is ApplicationGesture.Check of RecognitionConfidence.Strong confidence
if (ApplicationGesture.Check == G.Id && RecognitionConfidence.Strong == G.Confidence)
{
InkOverlay mInkOverlay = (InkOverlay)sender;
// assuming here that InkOverlay.AttachedControl property is set.
// This can be set with the .ctor InkOverlay(Control C) or the
// InkOverlay.AttachedControl property can be set later.
using (Graphics GR = mInkOverlay.AttachedControl.CreateGraphics())
{
// get the hot point
Point hotPoint = G.HotPoint;
// convert to pixel coordinates
mInkOverlay.Renderer.InkSpaceToPixel(GR, ref hotPoint);
// draw a small circle
GR.DrawEllipse(Pens.Orange, hotPoint.X - 6, hotPoint.Y - 6, 12, 12);
// cancel the event. This prevents the gesture from disappearing
// and lets you see the small circle and the gesture together
e.Cancel = true;
}
}
}
Platforms
Windows 7, Windows Vista, Windows Server 2008 R2, Windows Server 2008
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Framework
Supported in: 3.0