DynamicRenderer.Enabled Property
DynamicRenderer.Enabled Property |
Turns dynamic rendering on and off.
Definition
Visual Basic .NET Public Property Enabled As Boolean C# public bool Enabled { get; set; } Managed C++ public: __property bool* get_Enabled();
public: __property void set_Enabled(bool*);
Property Value
System.Boolean. Whether or not dynamic rendering is on.
This property is read/write.
true
Dynamic rendering is on. false
Default. Dynamic rendering is off.
Exceptions
COMException :
ObjectDisposedException : The DynamicRenderer object is disposed.
Examples
[C#]
This C# example shows the event handler for the Load event for a form that implements IStylusAsyncPlugin. A new instance of a DynamicRenderer object, theDynamicRenderer, and a RealTimeStylus, theRealTimeStylus, are initialized, associated with the form's handle, and enabled.
using Microsoft.StylusInput; // ... private RealTimeStylus theRealTimeStylus; private DynamicRenderer theDynamicRenderer; // ... private void InkCollection_Load(object sender, System.EventArgs e) { theDynamicRenderer = new DynamicRenderer(Handle); theRealTimeStylus = new RealTimeStylus(this, true); // Add the dynamic renderer to the synchronous plugin notification chain. // Synchronous notifications occur on the pen thread. theRealTimeStylus.SyncPluginCollection.Add(theDynamicRenderer); // Add the form to the asynchronous plugin notification chain. This plugin // will be used to collect stylus data into an ink object. Asynchronous // notifications occur on the UI thread. theRealTimeStylus.AsyncPluginCollection.Add(this); // Enable the real time stylus and the dynamic renderer theRealTimeStylus.Enabled = true; theDynamicRenderer.Enabled = true; }
[Visual Basic .NET]
This Microsoft® Visual Basic® .NET example shows the event handler for the Load event for a form that implements IStylusAsyncPlugin. A new instance of a InkCollector object, theDynamicRenderer, and a RealTimeStylus, theRealTimeStylus, are initialized, associated with the form, and enabled.
Imports Microsoft.StylusInput ' ... Private theRealTimeStylus As RealTimeStylus Private theDynamicRenderer As DynamicRenderer ' ... Private Sub InkCollector_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) _ Handles MyBase.Load theDynamicRenderer = New DynamicRenderer(Me) theRealTimeStylus = New RealTimeStylus(Me, True) ' Add the dynamic renderer to the synchronous plugin notification chain. ' Synchronous notifications occur on the pen thread. theRealTimeStylus.SyncPluginCollection.Add(theDynamicRenderer) ' Add the form to the asynchronous plugin notification chain. This plugin ' will be used to collect stylus data into an ink object. Asynchronous ' notifications occur on the UI thread. theRealTimeStylus.AsyncPluginCollection.Add(Me) ' Enable the real time stylus and the dynamic renderer theRealTimeStylus.Enabled = True theDynamicRenderer.Enabled = True End Sub