Note
Please see Azure Cognitive Services for Speech documentation for the latest supported speech solutions.
SemanticValue.Item Property
Returns child SemanticValue instances that belong to the current SemanticValue.
Namespace: Microsoft.Speech.Recognition
Assembly: Microsoft.Speech (in Microsoft.Speech.dll)
Syntax
'Declaration
Public Default Property Item ( _
key As String _
) As SemanticValue
Get
Set
'Usage
Dim instance As SemanticValue
Dim key As String
Dim value As SemanticValue
value = instance(key)
instance(key) = value
public SemanticValue this[
string key
] { get; set; }
Parameters
- key
Type: System.String
A key for a KeyValuePair<String, SemanticValue> contained in the current instance of SemanticValue.
Property Value
Type: Microsoft.Speech.Recognition.SemanticValue
Returns a child of the current SemanticValue that can be indexed as part of a key value pair: KeyValuePair<String,SemanticValue>.
Implements
IDictionary<TKey, TValue>.Item[TKey]
Exceptions
Exception | Condition |
---|---|
KeyNotFoundException | Thrown if no child member of the current instance of SemanticValue has the key matching the key parameter. |
InvalidOperationException | Thrown if code attempts to change the SemanticValue at a given index. |
Remarks
The Item is read-only and generates exceptions if members are modified.
You can only access data by key value at run-time, not at compile-time, for example to check semantic["myKey"].Value. Specifying a key that is not present generates an exception.
To detect the presence of a given key, use the ContainsKey property on an SemanticValue instance.
Examples
The following example shows a handler for a SpeechRecognized event designed to handle commands to change foreground and background color.
After handling recognized phrases that have no semantic structure, the handler checks for the presence of appropriate keys using ContainsKey (applyChgToBackground, colorRGBValueList, or colorStringList), and then uses the Item property to obtain the nodes with needed information.
The use of Item is highlighted below.
newGrammar.SpeechRecognized +=
delegate(object sender, SpeechRecognizedEventArgs eventArgs)
{
// Retrieve the value of the semantic property.
bool changeBackGround = true;
string errorString = "";
SemanticValue semantics = eventArgs.Result.Semantics;
Color newColor = Color.Empty;
try
{
if (semantics.Count == 0 && semantics.Value==null)
{
// Signifies recognition by a grammar with no semantics.
// Parse the string, assuming that the last word is color,
// searching for background or foreground in input.
if (eventArgs.Result.Text.Contains("foreground"))
{
changeBackGround = false;
}
string cName = eventArgs.Result.Words[eventArgs.Result.Words.Count - 1].Text;
newColor = Color.FromName(cName);
}
else if (semantics.ContainsKey("colorStringList") ^ semantics.ContainsKey("colorRGBValueList"))
{
// Determine whether to change background or foreground.
if (semantics.ContainsKey("applyChgToBackground"))
{
changeBackGround = semantics["applyChgToBackground"].Value is bool;
}
// Get the RGB color value.
if (semantics.ContainsKey("colorStringList"))
{
newColor =Color.FromName((string)semantics["colorStringList"].Value);
}
if (semantics.ContainsKey("colorRGBValueList"))
{
newColor =System.Drawing.Color.FromArgb((int)semantics["colorRGBValueList"].Value);
}
}
else
{
// Throw an exception if the semantics do not contain the keys we
// support.
throw(new Exception("Unsupported semantic keys found."));
}
}
catch (Exception exp)
{
MessageBox.Show(String.Format("Unable to process color semantics.:\n{0}\n", exp.Message));
return;
}
// Change colors, either foreground or background.
if (changeBackGround)
{
BackColor = newColor;
float Bright = BackColor.GetBrightness();
float Hue = BackColor.GetHue();
float Sat = BackColor.GetSaturation();
// Make sure that text is readable regardless of background.
if (BackColor.GetBrightness() <= .50)
{
ForeColor = Color.White;
}
else
{
ForeColor = Color.Black;
}
}
else
{
ForeColor = newColor;
float Bright = ForeColor.GetBrightness();
float Hue = ForeColor.GetHue();
float Sat = ForeColor.GetSaturation();
// Make sure that text is readable regardless of the foreground.
if (ForeColor.GetBrightness() <= .50)
{
BackColor = Color.White;
}
else
{
BackColor = Color.Black;
}
}
return;
};
};