Developing Visual C++ Device Projects
This section contains topics that describe the unique aspects of developing a device application.
In This Section
Switching Platforms in Device Projects
Describes how to switch targets using the same project.C++ Class Wizards for Device Projects
Provides information about how to use C++ wizards for device projects.Resource Editors for Device Projects
Provides information about the Resource Editors for device projects.Compilers for Smart Device Projects
Describes the compilers that target microprocessors used in smart devices.Code Explanation: Wizard-Generated Code in Visual C++ Device Projects
Describes the code generated by Visual C++ wizards in device projects.How to: Specify the Remote Path for Primary Project Output
Describes how to specify where on the target device your project will be deployed.How to: Change the Default Device (Native Projects)
Describes how to change the default target for native projects.How to: Host an ActiveX Control in a Dialog Resource
Describes how to host an ActiveX control in a dialog resource.
See Also
Reference
Windows Mobile 5.0 Native Code
Windows Mobile 2003 Pocket PC Developer's Guide