Structs (C# Programming Guide)
Structs are defined by using the struct keyword, for example:
public struct PostalAddress
{
// Fields, properties, methods and events go here...
}
Structs share most of the same syntax as classes, although structs are more limited than classes:
Within a struct declaration, fields cannot be initialized unless they are declared as const or static.
A struct may not declare a default constructor (a constructor without parameters) or a destructor.
Structs are copied on assignment. When a struct is assigned to a new variable, all the data is copied, and any modification to the new copy does not change the data for the original copy. This is important to remember when working with collections of value types such as Dictionary<string, myStruct>.
Structs are value types and classes are reference types.
Unlike classes, structs can be instantiated without using a new operator.
Structs can declare constructors that have parameters.
A struct cannot inherit from another struct or class, and it cannot be the base of a class. All structs inherit directly from System.ValueType, which inherits from System.Object.
A struct can implement interfaces.
A struct can be used as a nullable type and can be assigned a null value.
Related Sections
For more information:
See Also
Concepts
Reference
Classes and Structs (C# Programming Guide)
Classes (C# Programming Guide)
Change History
Date |
History |
Reason |
---|---|---|
September 2008 |
Added text regarding assignment semantics and structs. |
Customer feedback. |