IChannelFactory Interface
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Defines the interface that must be implemented by a channel factory to produce channels.
Namespace: System.ServiceModel.Channels
Assembly: System.ServiceModel (in System.ServiceModel.dll)
Syntax
'Declaration
Public Interface IChannelFactory _
Inherits ICommunicationObject
public interface IChannelFactory : ICommunicationObject
The IChannelFactory type exposes the following members.
Properties
Name | Description | |
---|---|---|
State | Gets the current state of the communication-oriented object. (Inherited from ICommunicationObject.) |
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Methods
Name | Description | |
---|---|---|
Abort | Causes a communication object to transition immediately from its current state into the closed state. (Inherited from ICommunicationObject.) | |
BeginClose(AsyncCallback, Object) | Begins an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.) | |
BeginClose(TimeSpan, AsyncCallback, Object) | Begins an asynchronous operation to close a communication object with a specified time-out. (Inherited from ICommunicationObject.) | |
BeginOpen(AsyncCallback, Object) | Begins an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.) | |
BeginOpen(TimeSpan, AsyncCallback, Object) | Begins an asynchronous operation to open a communication object within a specified interval of time. (Inherited from ICommunicationObject.) | |
Close() | Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.) | |
Close(TimeSpan) | Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.) | |
EndClose | Completes an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.) | |
EndOpen | Completes an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.) | |
GetProperty<T> | Returns a typed object requested, if present, from the appropriate layer in the channel stack. | |
Open() | Causes a communication object to transition from the created state into the opened state. (Inherited from ICommunicationObject.) | |
Open(TimeSpan) | Causes a communication object to transition from the created state into the opened state within a specified interval of time. (Inherited from ICommunicationObject.) |
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Events
Name | Description | |
---|---|---|
Closed | Occurs when the communication object completes its transition from the closing state into the closed state. (Inherited from ICommunicationObject.) | |
Closing | Occurs when the communication object first enters the closing state. (Inherited from ICommunicationObject.) | |
Faulted | Occurs when the communication object first enters the faulted state. (Inherited from ICommunicationObject.) | |
Opened | Occurs when the communication object completes its transition from the opening state into the opened state. (Inherited from ICommunicationObject.) | |
Opening | Occurs when the communication object first enters the opening state. (Inherited from ICommunicationObject.) |
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Remarks
The IChannelFactory interface represents the base interface for channel factories.
Channel factories and their associated channels are generally used by the clients of a service that initiate communication.
Version Information
Silverlight
Supported in: 5, 4, 3
Silverlight for Windows Phone
Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0
XNA Framework
Supported in: Windows Phone OS 7.0
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.