GraphicsAdapter.CheckDeviceFormat Method
Determines whether a surface or depth buffer format is available as a specified resource type and can be used as a texture, depth-stencil buffer, render target, or any combination of the three, on a device representing the current adapter.
Overload List
Name | Description |
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GraphicsAdapter.CheckDeviceFormat (DeviceType, SurfaceFormat, ResourceUsage, QueryUsages, ResourceType, DepthFormat) | Verifies whether a depth buffer format is available as a specified resource type and can be used as a texture, depth-stencil buffer, render target, or any combination of the three, on a device representing the current adapter. |
GraphicsAdapter.CheckDeviceFormat (DeviceType, SurfaceFormat, ResourceUsage, QueryUsages, ResourceType, SurfaceFormat) | Verifies whether a surface buffer format is available as a specified resource type and can be used as a texture, depth-stencil buffer, render target, or any combination of the three, on a device representing the current adapter. |
See Also
Reference
GraphicsAdapter Class
GraphicsAdapter Members
Microsoft.Xna.Framework.Graphics Namespace