Effect Constructor (GraphicsDevice, Effect)
Initializes a new instance of this class, specifying the graphics device to associate with this effect and the effect to clone.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
protected Effect (
GraphicsDevice graphicsDevice,
Effect cloneSource
)
Parameters
- graphicsDevice
The graphics device that will create the effect. - cloneSource
The effect to clone.
Exceptions
Exception type | Condition |
---|---|
ArgumentNullException | cloneSource or graphicsDevice is null. |
InvalidOperationException | Unable to create the effect resource on the graphics device. |
ObjectDisposedException | Effect was called after cloneSource was disposed. |
Tip
In most cases, it is preferrable to initialize a new instance of an effect using the ContentManager.Load<Effect> method rather than using the Effect constructors. For an example of initializing an effect by using this method, see How to: Create and Apply Custom Effects.
See Also
Tasks
How to: Create and Apply Custom Effects
Reference
Effect.CompileEffectFromFile Method
Effect.CompileEffectFromSource Method
Effect Class
Effect Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista