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Matrix Structure

Defines a matrix.

Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

[TypeConverterAttribute("typeof(Microsoft.Xna.Framework.Design.MatrixConverter)")]
[SerializableAttribute]
public struct Matrix : IEquatable<Matrix>

Remarks

Matrices use a row vector layout in the XNA Framework. Matrices can be either row vector or column vector. Row vector matrices view vectors as a row from left to right, while column vector matrices view vectors as a column from top to bottom. For example, the x, y, and z of a matrix's translation vector in the XNA Framework would correspond to the fields M41, M42, M43.

See Also

Reference

Matrix Members
Microsoft.Xna.Framework Namespace

Programming Guide

Math Overview
How to: Transform a Point with a Matrix
How to: Rotate and Move a Camera
How to: Make a First-Person Camera
How to: Make a Third-Person Camera
How to: Position the Camera to View All Objects in a Scene
How to: Detect Whether a User Clicked a 3D Object

Platforms

Xbox 360, Windows XP SP2, Windows Vista