SetDataOptions Enumeration
Describes whether existing vertex or index buffer data will be overwritten or discarded during a SetData operation.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
Syntax
public enum SetDataOptions
Members
Member name | Description | |
---|---|---|
Discard | The SetData operation will discard the entire buffer. A pointer to a new memory area is returned so that the direct memory access (DMA) and rendering from the previous area do not stall. | |
None | Portions of existing data in the buffer may be overwritten during this operation. | |
NoOverwrite | The SetData operation will not overwrite existing data in the vertex and index buffers. Specifying this option allows the driver to return immediately from a SetData operation and continue rendering. |
Remarks
Dynamic geometry may be rendered on the Xbox 360 by using DrawUserPrimitives.
See Also
Reference
IndexBuffer.SetData Method
Texture2D.SetData Method
Texture3D.SetData Method
TextureCube.SetData Method
VertexBuffer.SetData Method
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows 7, Windows Vista, Windows XP