TextureCube Class
Represents a set of six 2D textures, one for each face of a cube.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public class TextureCube : Texture
Remarks
A texel represents the smallest unit of a texture that can be read from or written to by the GPU. A texel is composed of 1 to 4 components. Specifically, a texel may be any one of the available texture formats represented in the SurfaceFormat enumeration.
A cube texture is a collection of six textures, one for each face of the cube. All faces must be present in the cube texture. Also, a cube map surface must be the same pixel size in all three dimensions (x, y, and z). Figure 1 shows a fully populated texture cube.
Figure 1. TextureCube Resource Architecture
See Also
Tasks
Reference
TextureCube Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista