BasicEffect.World Property
Gets or sets the world matrix. Use this matrix to change the position of the model, using world coordinates.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
Syntax
public Matrix World { get; set; }
Property Value
The world matrix.
See Also
Reference
BasicEffect Class
BasicEffect Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows 7, Windows Vista, Windows XP