RenderState.Wrap1 Property
Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public TextureWrapCoordinates Wrap1 { get; set; }
Property Value
Combination of values from TextureWrapCoordinates to set or get.
Remarks
Valid values for this render state can be Zero, One, or both. These cause the system to wrap in the direction of the first, second, third, and fourth dimensions, sometimes referred to as the s, t, r, and q directions, for a given texture.
See Also
Reference
RenderState Class
RenderState Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista