ResourceManager Kelas
Definisi
Penting
Beberapa informasi terkait produk prarilis yang dapat diubah secara signifikan sebelum dirilis. Microsoft tidak memberikan jaminan, tersirat maupun tersurat, sehubungan dengan informasi yang diberikan di sini.
Menyediakan akses ke peta sumber daya aplikasi dan fungsionalitas sumber daya yang lebih canggih.
public ref class ResourceManager sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class ResourceManager final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class ResourceManager
Public NotInheritable Class ResourceManager
- Warisan
- Atribut
Persyaratan Windows
Rangkaian perangkat |
Windows 10 (diperkenalkan dalam 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (diperkenalkan dalam v1.0)
|
Contoh
Contoh ini didasarkan pada skenario 10 sumber daya Aplikasi dan sampel pelokalan. Lihat sampel untuk solusi yang lebih lengkap.
private void SearchMultipleResourceIds(string language, string scale, string contrast, string homeRegion)
{
// use a cloned context for this scenario so that qualifier values set
// in this scenario don't impact behavior in other scenarios that
// use a default context for the view (crossover effects between
// the scenarios will not be expected)
ResourceContext context = ResourceContext.GetForCurrentView().Clone();
context.QualifierValues["language"] = language;
context.QualifierValues["scale"] = scale;
context.QualifierValues["contrast"] = contrast;
context.QualifierValues["homeregion"] = homeRegion;
var resourceIds = new string[] { "LanguageOnly", "ScaleOnly", "ContrastOnly", "HomeRegionOnly", "MultiDimensional" }
var dimensionMap = ResourceManager.Current.MainResourceMap.GetSubtree("dimensions");
foreach (var id in resourceIds)
{
NamedResource namedResource;
if (dimensionMap.TryGetValue(id, out namedResource))
{
var resourceCandidates = namedResource.ResolveAll(context);
string candidateInfo = ShowCandidates(id, resourceCandidates);
}
}
Console.WriteLine(candidateInfo);
}
private string ShowCandidates(string resourceId, IReadOnlyList<ResourceCandidate> resourceCandidates)
{
// print 'resourceId', 'found value', 'qualifier info', 'matching condition'
string outText = "resourceId: dimensions\\" + resourceId + "\r\n";
int i = 0;
foreach (var candidate in resourceCandidates)
{
var value = candidate.ValueAsString;
outText += " Candidate " + i.ToString() + ":" + value + "\r\n";
foreach (var qualifier in candidate.Qualifiers)
{
var qualifierName = qualifier.QualifierName;
var qualifierValue = qualifier.QualifierValue;
outText += " Qualifier: " + qualifierName + ": " + qualifierValue + "\r\n";
outText += " Matching: IsMatch (" + qualifier.IsMatch.ToString() + ") " + "IsDefault (" + qualifier.IsDefault.ToString() + ")" + "\r\n";
}
i++;
}
return outText + "\r\n";
}
void SDKTemplate::Scenario10::Scenario10Button_Show_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
{
Button^ b = safe_cast<Button^>(sender);
if (b != nullptr)
{
// use a cloned context for this scenario so that qualifier values set
// in this scenario don't impact behavior in other scenarios that
// use a default context for the view (crossover effects between
// the scenarios will not be expected)
auto context = ResourceContext::GetForCurrentView()->Clone();
auto selectedLanguage = Scenario10ComboBox_Language->SelectedValue;
auto selectedScale = Scenario10ComboBox_Scale->SelectedValue;
auto selectedContrast = Scenario10ComboBox_Contrast->SelectedValue;
auto selectedHomeRegion = Scenario10ComboBox_HomeRegion->SelectedValue;
if (selectedLanguage != nullptr)
{
context->QualifierValues->Insert("language", selectedLanguage->ToString());
}
if (selectedScale != nullptr)
{
context->QualifierValues->Insert("scale", selectedScale->ToString());
}
if (selectedContrast != nullptr)
{
context->QualifierValues->Insert("contrast", selectedContrast->ToString());
}
if (selectedHomeRegion != nullptr)
{
context->QualifierValues->Insert("homeregion", selectedHomeRegion->ToString());
}
Platform::Collections::Vector<String^>^ resourceIds = ref new Platform::Collections::Vector<String^>();
resourceIds->Append("LanguageOnly");
resourceIds->Append("ScaleOnly");
resourceIds->Append("ContrastOnly");
resourceIds->Append("HomeRegionOnly");
resourceIds->Append("MultiDimensional");
Scenario10_SearchMultipleResourceIds(context, resourceIds);
}
}
void SDKTemplate::Scenario10::Scenario10_SearchMultipleResourceIds(ResourceContext^ context, Platform::Collections::Vector<String^>^ resourceIds)
{
Scenario10TextBlock->Text = "";
auto dimensionMap = ResourceManager::Current->MainResourceMap->GetSubtree("dimensions");
for (unsigned int it = 0; it < resourceIds->Size; it++)
{
String^ id = resourceIds->GetAt(it);
NamedResource^ namedResource = dimensionMap->Lookup(id);
if (namedResource)
{
auto resourceCandidates = namedResource->ResolveAll(context);
Scenario10_ShowCandidates(resourceIds->GetAt(it), resourceCandidates);
}
}
}
void SDKTemplate::Scenario10::Scenario10_ShowCandidates(String^ resourceId, Windows::Foundation::Collections::IVectorView<ResourceCandidate^>^ resourceCandidates)
{
// print 'resourceId', 'found value', 'qualifier info', 'matching condition'
String^ outText = "resourceId: dimensions\\" + resourceId + "\r\n";
for(unsigned int i =0; i < resourceCandidates->Size; i++)
{
ResourceCandidate^ candidate = resourceCandidates->GetAt(i);
auto value = candidate->ValueAsString;
outText += " Candidate " + i.ToString() + ":" + value + "\r\n";
for (unsigned int j = 0; j < candidate->Qualifiers->Size; j++)
{
auto qualifier = candidate->Qualifiers->GetAt(j);
auto qualifierName = qualifier->QualifierName;
auto qualifierValue = qualifier->QualifierValue;
outText += " Qualifier: " + qualifierName + ": " + qualifierValue + "\r\n";
outText += " Matching: IsMatch (" + qualifier->IsMatch.ToString() + ") " + "IsDefault (" + qualifier->IsDefault.ToString() + ")" + "\r\n";
}
}
this->Scenario10TextBlock->Text += outText + "\r\n";
}
Properti
AllResourceMaps |
Mendapatkan peta objek ResourceMap yang biasanya terkait dengan paket aplikasi, yang diindeks berdasarkan nama paket. |
Current |
Mendapatkan ResourceManager untuk aplikasi yang sedang berjalan. |
DefaultContext |
Mendapatkan ResourceContext default untuk aplikasi yang sedang berjalan. Kecuali ditimpa secara eksplisit, ResourceContext default digunakan untuk menentukan representasi yang paling tepat dari sumber daya bernama yang diberikan. Catatan DefaultContext dapat diubah atau tidak tersedia untuk rilis setelah Windows 8.1. Sebagai gantinya, gunakan ResourceContext.GetForCurrentView. |
MainResourceMap |
Mendapatkan ResourceMap yang terkait dengan paket utama aplikasi yang sedang berjalan. |
Metode
GetAllNamedResourcesForPackage(String, ResourceLayoutInfo) |
Mendapatkan daftar semua sumber daya bernama untuk paket aplikasi. |
GetAllSubtreesForPackage(String, ResourceLayoutInfo) |
Mendapatkan daftar semua koleksi subtree sumber daya untuk paket aplikasi. |
IsResourceReference(String) |
Menentukan apakah string yang disediakan cocok dengan format referensi sumber daya (pengidentifikasi URI string ms-resource). |
LoadPriFiles(IIterable<IStorageFile>) |
Memuat satu atau beberapa file Indeks Sumber Daya Paket (PRI) dan menambahkan kontennya ke manajer sumber daya default. |
UnloadPriFiles(IIterable<IStorageFile>) |
Membongkar satu atau beberapa file Indeks Sumber Daya Paket (PRI). |