GameChatOverlay Kelas
Definisi
Penting
Beberapa informasi terkait produk prarilis yang dapat diubah secara signifikan sebelum dirilis. Microsoft tidak memberikan jaminan, tersirat maupun tersurat, sehubungan dengan informasi yang diberikan di sini.
Mewakili overlay obrolan game.
public ref class GameChatOverlay sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 262144)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class GameChatOverlay final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 262144)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class GameChatOverlay
Public NotInheritable Class GameChatOverlay
- Warisan
- Atribut
Persyaratan Windows
Rangkaian perangkat |
Windows 10 Creators Update (diperkenalkan dalam 10.0.15063.0)
|
API contract |
Windows.Foundation.UniversalApiContract (diperkenalkan dalam v4.0)
|
Contoh
Sampel ini menunjukkan pengaturan obrolan game dan menambahkan pesan teks ke dalamnya.
#include <winrt/Windows.Gaming.UI.h>
using namespace winrt;
using namespace Windows::Gaming::UI;
...
GameChatOverlay m_gameChatOverlay{nullptr};
...
void ChatSample::SetUpGameChat(GameChatOverlayPosition position)
{
// Get the default game chat overlay object. Platforms that don't support
// it will return null.
m_gameChatOverlay = GameChatOverlay::GetDefault();
if (m_gameChatOverlay)
{
// Position the overlay in the given position.
m_gameChatOverlay.DesiredPosition(position);
}
}
// This method typically would be wired to a text entry box in order to send
// text messages.
void ChatSample::SendTextMessage(std::wstring gamertag, std::wstring message)
{
if (m_gameChatOverlay)
{
// Render the text in the overlay.
m_gameChatOverlay.AddMessage(
gamertag,
message,
GameChatMessageOrigin::Text);
}
else
{
// The game should render the outgoing message in its own UI.
}
}
void ChatSample::SetUpGameChat(GameChatOverlayPosition position)
{
// Get the default game chat overlay object. Platforms that don't support
// it will return null.
m_gameChatOverlay = GameChatOverlay::GetDefault();
if (m_gameChatOverlay)
{
// Position the overlay in the given position.
m_gameChatOverlay->DesiredPosition = position;
}
}
// This method typically would be wired to a text entry box in order to send
// text messages.
void ChatSample::SendTextMessage(String^ gamertag, String^ message)
{
if (m_gameChatOverlay)
{
// Render the text in the overlay.
m_gameChatOverlay->AddMessage(
gamertag,
message,
GameChatMessageOrigin::Text);
}
else
{
// The game should render the outgoing message in its own UI.
}
}
Keterangan
Kelas ini menyediakan metode untuk mendapatkan instans overlay obrolan game default, mengatur posisi overlay yang diinginkan, dan menambahkan pesan ke dalamnya.
Properti
DesiredPosition |
Posisi yang diinginkan dari overlay obrolan game. |
Metode
AddMessage(String, String, GameChatMessageOrigin) |
Render pesan dalam overlay obrolan game. |
GetDefault() |
Mendapatkan instans overlay obrolan game default. |