Direct3D11CaptureFramePool.Recreate Metode

Definisi

Membuat ulang kumpulan bingkai berdasarkan input yang diberikan.

public:
 virtual void Recreate(IDirect3DDevice ^ device, DirectXPixelFormat pixelFormat, int numberOfBuffers, SizeInt32 size) = Recreate;
void Recreate(IDirect3DDevice const& device, DirectXPixelFormat const& pixelFormat, int const& numberOfBuffers, SizeInt32 const& size);
public void Recreate(IDirect3DDevice device, DirectXPixelFormat pixelFormat, int numberOfBuffers, SizeInt32 size);
function recreate(device, pixelFormat, numberOfBuffers, size)
Public Sub Recreate (device As IDirect3DDevice, pixelFormat As DirectXPixelFormat, numberOfBuffers As Integer, size As SizeInt32)

Parameter

device
IDirect3DDevice

Perangkat Direct3D.

pixelFormat
DirectXPixelFormat

Format piksel DirectX dari bingkai yang diambil.

numberOfBuffers
Int32

int

Jumlah buffer untuk menyimpan bingkai yang diambil.

size
SizeInt32

Ukuran setiap buffer.

Berlaku untuk