struktur D3D12DDI_COMMAND_LIST_FUNCS_3D_0074 (d3d12umddi.h)
D3D12DDI_COMMAND_LIST_FUNCS_3D_0074 digunakan untuk menyediakan pointer ke fungsi DDI 3D daftar perintah driver mode pengguna untuk versi Direct3D 12 Release 7, Build rev 4.
Sintaks
typedef struct D3D12DDI_COMMAND_LIST_FUNCS_3D_0074 {
PFND3D12DDI_CLOSECOMMANDLIST pfnCloseCommandList;
PFND3D12DDI_RESETCOMMANDLIST_0040 pfnResetCommandList;
PFND3D12DDI_DRAWINSTANCED pfnDrawInstanced;
PFND3D12DDI_DRAWINDEXEDINSTANCED pfnDrawIndexedInstanced;
PFND3D12DDI_DISPATCH pfnDispatch;
PFND3D12DDI_CLEAR_UNORDERED_ACCESS_VIEW_UINT_0003 pfnClearUnorderedAccessViewUint;
PFND3D12DDI_CLEAR_UNORDERED_ACCESS_VIEW_FLOAT_0003 pfnClearUnorderedAccessViewFloat;
PFND3D12DDI_CLEAR_RENDER_TARGET_VIEW_0003 pfnClearRenderTargetView;
PFND3D12DDI_CLEAR_DEPTH_STENCIL_VIEW_0003 pfnClearDepthStencilView;
PFND3D12DDI_DISCARD_RESOURCE_0003 pfnDiscardResource;
PFND3D12DDI_COPYTEXTUREREGION_0003 pfnCopyTextureRegion;
PFND3D12DDI_RESOURCECOPY pfnResourceCopy;
PFND3D12DDI_COPYTILES pfnCopyTiles;
PFND3D12DDI_COPYBUFFERREGION_0003 pfnCopyBufferRegion;
PFND3D12DDI_RESOURCERESOLVESUBRESOURCE pfnResourceResolveSubresource;
PFND3D12DDI_EXECUTE_BUNDLE pfnExecuteBundle;
PFND3D12DDI_EXECUTE_INDIRECT pfnExecuteIndirect;
PFND3D12DDI_RESOURCEBARRIER_0022 pfnResourceBarrier;
PFND3D12DDI_BLT pfnBlt;
PFND3D12DDI_PRESENT_0051 pfnPresent;
PFND3D12DDI_BEGIN_END_QUERY_0003 pfnBeginQuery;
PFND3D12DDI_BEGIN_END_QUERY_0003 pfnEndQuery;
PFND3D12DDI_RESOLVE_QUERY_DATA pfnResolveQueryData;
PFND3D12DDI_SET_PREDICATION pfnSetPredication;
PFND3D12DDI_IA_SETTOPOLOGY_0003 pfnIaSetTopology;
PFND3D12DDI_RS_SETVIEWPORTS_0003 pfnRsSetViewports;
PFND3D12DDI_RS_SETSCISSORRECTS_0003 pfnRsSetScissorRects;
PFND3D12DDI_OM_SETBLENDFACTOR pfnOmSetBlendFactor;
PFND3D12DDI_OM_SETSTENCILREF pfnOmSetStencilRef;
PFND3D12DDI_SET_PIPELINE_STATE pfnSetPipelineState;
PFND3D12DDI_SET_DESCRIPTOR_HEAPS_0003 pfnSetDescriptorHeaps;
PFND3D12DDI_SET_ROOT_SIGNATURE pfnSetComputeRootSignature;
PFND3D12DDI_SET_ROOT_SIGNATURE pfnSetGraphicsRootSignature;
PFND3D12DDI_SET_ROOT_DESCRIPTOR_TABLE pfnSetComputeRootDescriptorTable;
PFND3D12DDI_SET_ROOT_DESCRIPTOR_TABLE pfnSetGraphicsRootDescriptorTable;
PFND3D12DDI_SET_ROOT_32BIT_CONSTANT pfnSetComputeRoot32BitConstant;
PFND3D12DDI_SET_ROOT_32BIT_CONSTANT pfnSetGraphicsRoot32BitConstant;
PFND3D12DDI_SET_ROOT_32BIT_CONSTANTS_0003 pfnSetComputeRoot32BitConstants;
PFND3D12DDI_SET_ROOT_32BIT_CONSTANTS_0003 pfnSetGraphicsRoot32BitConstants;
PFND3D12DDI_SET_ROOT_BUFFER_VIEW pfnSetComputeRootConstantBufferView;
PFND3D12DDI_SET_ROOT_BUFFER_VIEW pfnSetGraphicsRootConstantBufferView;
PFND3D12DDI_SET_ROOT_BUFFER_VIEW pfnSetComputeRootShaderResourceView;
PFND3D12DDI_SET_ROOT_BUFFER_VIEW pfnSetGraphicsRootShaderResourceView;
PFND3D12DDI_SET_ROOT_BUFFER_VIEW pfnSetComputeRootUnorderedAccessView;
PFND3D12DDI_SET_ROOT_BUFFER_VIEW pfnSetGraphicsRootUnorderedAccessView;
PFND3D12DDI_IA_SET_INDEX_BUFFER pfnIASetIndexBuffer;
PFND3D12DDI_IA_SET_VERTEX_BUFFERS_0003 pfnIASetVertexBuffers;
PFND3D12DDI_SO_SET_TARGETS_0003 pfnSOSetTargets;
PFND3D12DDI_OM_SET_RENDER_TARGETS_0003 pfnOMSetRenderTargets;
PFND3D12DDI_SET_MARKER pfnSetMarker;
PFND3D12DDI_CLEAR_ROOT_ARGUMENTS pfnClearRootArguments;
PFND3D12DDI_COPYBUFFERREGION_0003 pfnAtomicCopyBufferRegion;
PFND3D12DDI_OM_SETDEPTHBOUNDS_0025 pfnOMSetDepthBounds;
PFND3D12DDI_SETSAMPLEPOSITIONS_0027 pfnSetSamplePositions;
PFND3D12DDI_RESOURCERESOLVESUBRESOURCEREGION_0027 pfnResourceResolveSubresourceRegion;
PFND3D12DDI_SETPROTECTEDRESOURCESESSION_0030 pfnSetProtectedResourceSession;
PFND3D12DDI_WRITEBUFFERIMMEDIATE_0032 pfnWriteBufferImmediate;
PFND3D12DDI_SETVIEWINSTANCEMASK_0033 pfnSetViewInstanceMask;
PFND3D12DDI_INITIALIZE_META_COMMAND_0052 pfnInitializeMetaCommand;
PFND3D12DDI_EXECUTE_META_COMMAND_0052 pfnExecuteMetaCommand;
PFND3D12DDI_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054 pfnBuildRaytracingAccelerationStructure;
PFND3D12DDI_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_0054 pfnEmitRaytracingAccelerationStructurePostbuildInfo;
PFND3D12DDI_COPY_RAYTRACING_ACCELERATION_STRUCTURE_0054 pfnCopyRaytracingAccelerationStructure;
PFND3D12DDI_SET_PIPELINE_STATE1_0054 pfnSetPipelineState1;
PFND3D12DDI_DISPATCH_RAYS_0054 pfnDispatchRays;
PFND3D12DDI_RS_SET_SHADING_RATE_0062 pfnRSSetShadingRate;
PFND3D12DDI_RS_SET_SHADING_RATE_IMAGE_0062 pfnRSSetShadingRateImage;
PFND3D12DDI_DISPATCH_MESH_0074 pfnDispatchMesh;
} D3D12DDI_COMMAND_LIST_FUNCS_3D_0074;
Anggota
pfnCloseCommandList
Tutup daftar perintah.
pfnResetCommandList
Reset daftar perintah.
pfnDrawInstanced
Gambar instans.
pfnDrawIndexedInstanced
Gambar instans terindeks.
pfnDispatch
Pengiriman.
pfnClearUnorderedAccessViewUint
Hapus tampilan akses nilai UINT yang tidak diurutkan.
pfnClearUnorderedAccessViewFloat
Hapus tampilan akses nilai FLOAT yang tidak diurutkan.
pfnClearRenderTargetView
Hapus tampilan target render.
pfnClearDepthStencilView
Bersihkan tampilan stensil kedalaman.
pfnDiscardResource
Buang sumber daya.
pfnCopyTextureRegion
Salin wilayah tekstur.
pfnResourceCopy
Salinan sumber daya.
pfnCopyTiles
Salin petak peta.
pfnCopyBufferRegion
Salin wilayah buffer.
pfnResourceResolveSubresource
Sumber daya mengatasi subsumber daya.
pfnExecuteBundle
Jalankan bundel.
pfnExecuteIndirect
Jalankan tidak langsung.
pfnResourceBarrier
Pembatas sumber daya.
pfnBlt
Blt.
pfnPresent
Hadir.
pfnBeginQuery
Mulai kueri.
pfnEndQuery
Akhiri kueri.
pfnResolveQueryData
Mengatasi data kueri.
pfnSetPredication
Atur predikasi.
pfnIaSetTopology
Atur topologi.
pfnRsSetViewports
Atur port tampilan.
pfnRsSetScissorRects
Atur persegi panjang gunting.
pfnOmSetBlendFactor
Atur faktor campuran.
pfnOmSetStencilRef
Atur referensi stensil.
pfnSetPipelineState
Atur status alur.
pfnSetDescriptorHeaps
Atur timbunan deskriptor.
pfnSetComputeRootSignature
Atur tanda tangan akar komputasi.
pfnSetGraphicsRootSignature
Atur tanda tangan akar grafik.
pfnSetComputeRootDescriptorTable
Atur tabel deskriptor akar komputasi.
pfnSetGraphicsRootDescriptorTable
Atur tabel deskriptor akar grafik.
pfnSetComputeRoot32BitConstant
Atur konstanta 32-bit akar komputasi.
pfnSetGraphicsRoot32BitConstant
Atur konstanta akar grafis 32-bit.
pfnSetComputeRoot32BitConstants
Atur konstanta 32-bit akar komputasi.
pfnSetGraphicsRoot32BitConstants
Atur konstanta akar grafis 32-bit.
pfnSetComputeRootConstantBufferView
Atur tampilan buffer konstanta akar komputasi.
pfnSetGraphicsRootConstantBufferView
Atur tampilan buffer konstanta akar grafik.
pfnSetComputeRootShaderResourceView
Atur tampilan sumber daya shader akar komputasi.
pfnSetGraphicsRootShaderResourceView
Mengatur tampilan sumber daya shader akar grafis.
pfnSetComputeRootUnorderedAccessView
Atur tampilan akses akar komputasi yang tidak diurutkan.
pfnSetGraphicsRootUnorderedAccessView
Mengatur tampilan akses akar grafis yang tidak diurutkan.
pfnIASetIndexBuffer
Atur buffer indeks.
pfnIASetVertexBuffers
Atur buffer vertex.
pfnSOSetTargets
Tetapkan target.
pfnOMSetRenderTargets
Atur target render.
pfnSetMarker
Atur penanda.
pfnClearRootArguments
Bersihkan argumen akar.
pfnAtomicCopyBufferRegion
Wilayah penyangga salinan atomik.
pfnOMSetDepthBounds
Atur batas kedalaman.
pfnSetSamplePositions
Atur posisi sampel.
pfnResourceResolveSubresourceRegion
Wilayah subresource penyelesaian sumber daya.
pfnSetProtectedResourceSession
Atur sesi sumber daya yang dilindungi.
pfnWriteBufferImmediate
Segera tulis buffer.
pfnSetViewInstanceMask
Atur masker instans tampilan.
pfnInitializeMetaCommand
Menginisialisasi meta-command.
pfnExecuteMetaCommand
Jalankan meta-command.
pfnBuildRaytracingAccelerationStructure
Membangun struktur akselerasi pelacakan sinar.
pfnEmitRaytracingAccelerationStructurePostbuildInfo
Memancarkan info build pasca build struktur pelacakan sinar.
pfnCopyRaytracingAccelerationStructure
Salin struktur akselerasi pelacakan sinar.
pfnSetPipelineState1
Atur status alur.
pfnDispatchRays
Sinar pengiriman.
pfnRSSetShadingRate
Mengatur tingkat bayangan tingkat perintah dan penggabung.
pfnRSSetShadingRateImage
Mengatur gambar ruang layar.
pfnDispatchMesh
Penunjuk ke fungsi panggilan balik PFND3D12DDI_DISPATCH_MESH_0074 .
Keterangan
Kernel grafis memanggil panggilan balik PFND3D12DDI_FILLDDITTABLE driver mode pengguna dengan nilai tableTypeD3D12DDI_TABLE_TYPE_COMMAND_LIST_3D untuk mendapatkan fungsi daftar perintah 3D UMD untuk versi DDI ini.
Persyaratan
Persyaratan | Nilai |
---|---|
Klien minimum yang didukung | Windows 10, version 2004 |
Header | d3d12umddi.h |