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struktur D3D12DDI_COMMAND_LIST_FUNCS_3D_0108 (d3d12umddi.h)

D3D12DDI_COMMAND_LIST_FUNCS_3D_0108 digunakan untuk menyediakan pointer ke fungsi DDI 3D daftar perintah driver mode pengguna untuk versi Direct3D 12 Release 8, Build rev 108.

Sintaks

typedef struct D3D12DDI_COMMAND_LIST_FUNCS_3D_0108 {
  PFND3D12DDI_CLOSECOMMANDLIST                                           pfnCloseCommandList;
  PFND3D12DDI_RESETCOMMANDLIST_0040                                      pfnResetCommandList;
  PFND3D12DDI_DRAWINSTANCED                                              pfnDrawInstanced;
  PFND3D12DDI_DRAWINDEXEDINSTANCED                                       pfnDrawIndexedInstanced;
  PFND3D12DDI_DISPATCH                                                   pfnDispatch;
  PFND3D12DDI_CLEAR_UNORDERED_ACCESS_VIEW_UINT_0003                      pfnClearUnorderedAccessViewUint;
  PFND3D12DDI_CLEAR_UNORDERED_ACCESS_VIEW_FLOAT_0003                     pfnClearUnorderedAccessViewFloat;
  PFND3D12DDI_CLEAR_RENDER_TARGET_VIEW_0003                              pfnClearRenderTargetView;
  PFND3D12DDI_CLEAR_DEPTH_STENCIL_VIEW_0003                              pfnClearDepthStencilView;
  PFND3D12DDI_DISCARD_RESOURCE_0003                                      pfnDiscardResource;
  PFND3D12DDI_COPYTEXTUREREGION_0003                                     pfnCopyTextureRegion;
  PFND3D12DDI_RESOURCECOPY                                               pfnResourceCopy;
  PFND3D12DDI_COPYTILES                                                  pfnCopyTiles;
  PFND3D12DDI_COPYBUFFERREGION_0003                                      pfnCopyBufferRegion;
  PFND3D12DDI_RESOURCERESOLVESUBRESOURCE                                 pfnResourceResolveSubresource;
  PFND3D12DDI_EXECUTE_BUNDLE                                             pfnExecuteBundle;
  PFND3D12DDI_EXECUTE_INDIRECT                                           pfnExecuteIndirect;
  PFND3D12DDI_RESOURCEBARRIER_0022                                       pfnResourceBarrier;
  PFND3D12DDI_BLT                                                        pfnBlt;
  PFND3D12DDI_PRESENT_0051                                               pfnPresent;
  PFND3D12DDI_BEGIN_END_QUERY_0003                                       pfnBeginQuery;
  PFND3D12DDI_BEGIN_END_QUERY_0003                                       pfnEndQuery;
  PFND3D12DDI_RESOLVE_QUERY_DATA                                         pfnResolveQueryData;
  PFND3D12DDI_SET_PREDICATION                                            pfnSetPredication;
  PFND3D12DDI_IA_SETTOPOLOGY_0003                                        pfnIaSetTopology;
  PFND3D12DDI_RS_SETVIEWPORTS_0003                                       pfnRsSetViewports;
  PFND3D12DDI_RS_SETSCISSORRECTS_0003                                    pfnRsSetScissorRects;
  PFND3D12DDI_OM_SETBLENDFACTOR                                          pfnOmSetBlendFactor;
  PFND3D12DDI_OM_SETSTENCILREF                                           pfnOmSetStencilRef;
  PFND3D12DDI_SET_PIPELINE_STATE                                         pfnSetPipelineState;
  PFND3D12DDI_SET_DESCRIPTOR_HEAPS_0003                                  pfnSetDescriptorHeaps;
  PFND3D12DDI_SET_ROOT_SIGNATURE                                         pfnSetComputeRootSignature;
  PFND3D12DDI_SET_ROOT_SIGNATURE                                         pfnSetGraphicsRootSignature;
  PFND3D12DDI_SET_ROOT_DESCRIPTOR_TABLE                                  pfnSetComputeRootDescriptorTable;
  PFND3D12DDI_SET_ROOT_DESCRIPTOR_TABLE                                  pfnSetGraphicsRootDescriptorTable;
  PFND3D12DDI_SET_ROOT_32BIT_CONSTANT                                    pfnSetComputeRoot32BitConstant;
  PFND3D12DDI_SET_ROOT_32BIT_CONSTANT                                    pfnSetGraphicsRoot32BitConstant;
  PFND3D12DDI_SET_ROOT_32BIT_CONSTANTS_0003                              pfnSetComputeRoot32BitConstants;
  PFND3D12DDI_SET_ROOT_32BIT_CONSTANTS_0003                              pfnSetGraphicsRoot32BitConstants;
  PFND3D12DDI_SET_ROOT_BUFFER_VIEW                                       pfnSetComputeRootConstantBufferView;
  PFND3D12DDI_SET_ROOT_BUFFER_VIEW                                       pfnSetGraphicsRootConstantBufferView;
  PFND3D12DDI_SET_ROOT_BUFFER_VIEW                                       pfnSetComputeRootShaderResourceView;
  PFND3D12DDI_SET_ROOT_BUFFER_VIEW                                       pfnSetGraphicsRootShaderResourceView;
  PFND3D12DDI_SET_ROOT_BUFFER_VIEW                                       pfnSetComputeRootUnorderedAccessView;
  PFND3D12DDI_SET_ROOT_BUFFER_VIEW                                       pfnSetGraphicsRootUnorderedAccessView;
  PFND3D12DDI_IA_SET_INDEX_BUFFER                                        pfnIASetIndexBuffer;
  PFND3D12DDI_IA_SET_VERTEX_BUFFERS_0003                                 pfnIASetVertexBuffers;
  PFND3D12DDI_SO_SET_TARGETS_0003                                        pfnSOSetTargets;
  PFND3D12DDI_OM_SET_RENDER_TARGETS_0003                                 pfnOMSetRenderTargets;
  PFND3D12DDI_SET_MARKER                                                 pfnSetMarker;
  PFND3D12DDI_CLEAR_ROOT_ARGUMENTS                                       pfnClearRootArguments;
  PFND3D12DDI_COPYBUFFERREGION_0003                                      pfnAtomicCopyBufferRegion;
  PFND3D12DDI_OM_SETDEPTHBOUNDS_0025                                     pfnOMSetDepthBounds;
  PFND3D12DDI_SETSAMPLEPOSITIONS_0027                                    pfnSetSamplePositions;
  PFND3D12DDI_RESOURCERESOLVESUBRESOURCEREGION_0027                      pfnResourceResolveSubresourceRegion;
  PFND3D12DDI_SETPROTECTEDRESOURCESESSION_0030                           pfnSetProtectedResourceSession;
  PFND3D12DDI_WRITEBUFFERIMMEDIATE_0032                                  pfnWriteBufferImmediate;
  PFND3D12DDI_SETVIEWINSTANCEMASK_0033                                   pfnSetViewInstanceMask;
  PFND3D12DDI_INITIALIZE_META_COMMAND_0052                               pfnInitializeMetaCommand;
  PFND3D12DDI_EXECUTE_META_COMMAND_0052                                  pfnExecuteMetaCommand;
  PFND3D12DDI_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_0054               pfnBuildRaytracingAccelerationStructure;
  PFND3D12DDI_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_0054 pfnEmitRaytracingAccelerationStructurePostbuildInfo;
  PFND3D12DDI_COPY_RAYTRACING_ACCELERATION_STRUCTURE_0054                pfnCopyRaytracingAccelerationStructure;
  PFND3D12DDI_SET_PIPELINE_STATE1_0054                                   pfnSetPipelineState1;
  PFND3D12DDI_DISPATCH_RAYS_0054                                         pfnDispatchRays;
  PFND3D12DDI_RS_SET_SHADING_RATE_0062                                   pfnRSSetShadingRate;
  PFND3D12DDI_RS_SET_SHADING_RATE_IMAGE_0062                             pfnRSSetShadingRateImage;
  PFND3D12DDI_DISPATCH_MESH_0074                                         pfnDispatchMesh;
  PFND3D12DDI_BARRIER_0094                                               pfnBarrier;
  PFND3D12DDI_OM_SETALPHABLENDFACTOR_0092                                pfnOmSetAlphaBlendFactor;
  PFND3D12DDI_OM_SETFRONTANDBACKSTENCILREF_0095                          pfnOmSetFrontAndBackStencilRef;
  PFND3D12DDI_SET_DEPTH_BIAS_STATE_0099                                  pfnRSSetDepthBias;
  PFND3D12DDI_SET_INDEX_BUFFER_STRIP_CUT_VALUE_0099                      pfnIASetIndexBufferStripCutValue;
  PFND3D12DDI_SET_PROGRAM_0108                                           pfnSetProgram;
  PFND3D12DDI_DISPATCH_GRAPH_0108                                        pfnDispatchGraph;
} D3D12DDI_COMMAND_LIST_FUNCS_3D_0108;

Anggota

pfnCloseCommandList

Tutup daftar perintah.

pfnResetCommandList

Reset daftar perintah.

pfnDrawInstanced

Gambar instans.

pfnDrawIndexedInstanced

Gambar instans terindeks.

pfnDispatch

Pengiriman.

pfnClearUnorderedAccessViewUint

Hapus tampilan akses nilai UINT yang tidak diurutkan.

pfnClearUnorderedAccessViewFloat

Hapus tampilan akses nilai FLOAT yang tidak diurutkan.

pfnClearRenderTargetView

Hapus tampilan target render.

pfnClearDepthStencilView

Bersihkan tampilan stensil kedalaman.

pfnDiscardResource

Buang sumber daya.

pfnCopyTextureRegion

Salin wilayah tekstur.

pfnResourceCopy

Salinan sumber daya.

pfnCopyTiles

Salin petak peta.

pfnCopyBufferRegion

Salin wilayah buffer.

pfnResourceResolveSubresource

Sumber daya mengatasi subsumber daya.

pfnExecuteBundle

Jalankan bundel.

pfnExecuteIndirect

Jalankan tidak langsung.

pfnResourceBarrier

Pembatas sumber daya.

pfnBlt

Blt.

pfnPresent

Hadir.

pfnBeginQuery

Mulai kueri.

pfnEndQuery

Akhiri kueri.

pfnResolveQueryData

Mengatasi data kueri.

pfnSetPredication

Atur predikasi.

pfnIaSetTopology

Atur topologi.

pfnRsSetViewports

Atur port tampilan.

pfnRsSetScissorRects

Atur persegi panjang gunting.

pfnOmSetBlendFactor

Atur faktor campuran.

pfnOmSetStencilRef

Atur referensi stensil.

pfnSetPipelineState

Atur status alur.

pfnSetDescriptorHeaps

Atur timbunan deskriptor.

pfnSetComputeRootSignature

Atur tanda tangan akar komputasi.

pfnSetGraphicsRootSignature

Atur tanda tangan akar grafik.

pfnSetComputeRootDescriptorTable

Atur tabel deskriptor akar komputasi.

pfnSetGraphicsRootDescriptorTable

Atur tabel deskriptor akar grafik.

pfnSetComputeRoot32BitConstant

Atur konstanta 32-bit akar komputasi.

pfnSetGraphicsRoot32BitConstant

Atur konstanta akar grafis 32-bit.

pfnSetComputeRoot32BitConstants

Atur konstanta 32-bit akar komputasi.

pfnSetGraphicsRoot32BitConstants

Atur konstanta akar grafis 32-bit.

pfnSetComputeRootConstantBufferView

Atur tampilan buffer konstanta akar komputasi.

pfnSetGraphicsRootConstantBufferView

Atur tampilan buffer konstanta akar grafik.

pfnSetComputeRootShaderResourceView

Atur tampilan sumber daya shader akar komputasi.

pfnSetGraphicsRootShaderResourceView

Mengatur tampilan sumber daya shader akar grafis.

pfnSetComputeRootUnorderedAccessView

Atur tampilan akses akar komputasi yang tidak diurutkan.

pfnSetGraphicsRootUnorderedAccessView

Mengatur tampilan akses akar grafis yang tidak diurutkan.

pfnIASetIndexBuffer

Atur buffer indeks.

pfnIASetVertexBuffers

Atur buffer vertex.

pfnSOSetTargets

Tetapkan target.

pfnOMSetRenderTargets

Atur target render.

pfnSetMarker

Atur penanda.

pfnClearRootArguments

Bersihkan argumen akar.

pfnAtomicCopyBufferRegion

Wilayah penyangga salinan atomik.

pfnOMSetDepthBounds

Atur batas kedalaman.

pfnSetSamplePositions

Atur posisi sampel.

pfnResourceResolveSubresourceRegion

Wilayah subresource penyelesaian sumber daya.

pfnSetProtectedResourceSession

Atur sesi sumber daya yang dilindungi.

pfnWriteBufferImmediate

Segera tulis buffer.

pfnSetViewInstanceMask

Atur masker instans tampilan.

pfnInitializeMetaCommand

Menginisialisasi meta-command.

pfnExecuteMetaCommand

Jalankan meta-command.

pfnBuildRaytracingAccelerationStructure

Membangun struktur akselerasi pelacakan sinar.

pfnEmitRaytracingAccelerationStructurePostbuildInfo

Memancarkan info build pasca build struktur pelacakan sinar.

pfnCopyRaytracingAccelerationStructure

Salin struktur akselerasi pelacakan sinar.

pfnSetPipelineState1

Atur status alur.

pfnDispatchRays

Sinar pengiriman.

pfnRSSetShadingRate

Mengatur tingkat bayangan tingkat perintah dan penggabung.

pfnRSSetShadingRateImage

Mengatur gambar ruang layar.

pfnDispatchMesh

Penunjuk ke fungsi panggilan balik PFND3D12DDI_DISPATCH_MESH_0074 .

pfnBarrier

Penunjuk ke fungsi panggilan balik PFND3D12DDI_BARRIER_0094 .

pfnOmSetAlphaBlendFactor

pfnOmSetFrontAndBackStencilRef

pfnRSSetDepthBias

pfnIASetIndexBufferStripCutValue

pfnSetProgram

Penunjuk ke fungsi panggilan balik PFND3D12DDI_SET_PROGRAM_0108 .

pfnDispatchGraph

Penunjuk ke fungsi panggilan balik PFND3D12DDI_DISPATCH_GRAPH_0108 .

Keterangan

Kernel grafis memanggil panggilan balik PFND3D12DDI_FILLDDITTABLE driver mode pengguna dengan nilai tableTypeD3D12DDI_TABLE_TYPE_COMMAND_LIST_3D untuk mendapatkan fungsi daftar perintah 3D UMD untuk versi DDI ini.

Persyaratan

Persyaratan Nilai
Klien minimum yang didukung Windows 11, versi 24H2 (WDDM 3.2)
Header d3d12umddi.h

Lihat juga

D3D12DDI_TABLE_TYPE

PFND3D12DDI_FILLDDITTABLE