struktur D3D12DDIARG_CREATE_PIPELINE_STATE_0075 (d3d12umddi.h)
Membuat status alur.
Sintaks
typedef struct D3D12DDIARG_CREATE_PIPELINE_STATE_0075 {
D3D12DDI_HSHADER hComputeShader;
D3D12DDI_HSHADER hVertexShader;
D3D12DDI_HSHADER hPixelShader;
D3D12DDI_HSHADER hDomainShader;
D3D12DDI_HSHADER hHullShader;
D3D12DDI_HSHADER hGeometryShader;
D3D12DDI_HROOTSIGNATURE hRootSignature;
D3D12DDI_HBLENDSTATE hBlendState;
UINT SampleMask;
D3D12DDI_HRASTERIZERSTATE hRasterizerState;
D3D12DDI_HDEPTHSTENCILSTATE hDepthStencilState;
D3D12DDI_HELEMENTLAYOUT hElementLayout;
D3D12DDI_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue;
D3D12DDI_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
UINT NumRenderTargets;
DXGI_FORMAT RTVFormats[8];
DXGI_FORMAT DSVFormat;
DXGI_SAMPLE_DESC SampleDesc;
UINT NodeMask;
D3D12DDI_LIBRARY_REFERENCE_0010 LibraryReference;
D3D12DDI_VIEW_INSTANCING_DESC ViewInstancingDesc;
D3D12DDI_HSHADER hMeshShader;
D3D12DDI_HSHADER hAmplificationShader;
} D3D12DDIARG_CREATE_PIPELINE_STATE_0075;
Anggota
hComputeShader
Shader komputasi.
hVertexShader
Shader puncak.
hPixelShader
Shader piksel.
hDomainShader
Shader domain.
hHullShader
Shader lambung.
hGeometryShader
Shader geometri.
hRootSignature
Tanda tangan akar.
hBlendState
Status campuran.
SampleMask
Masker sampel.
hRasterizerState
Status rasterizer.
hDepthStencilState
Status stensil kedalaman.
hElementLayout
Tata letak elemen.
IBStripCutValue
Nilai potong strip buffer indeks.
PrimitiveTopologyType
Jenis topologi primitif.
NumRenderTargets
Jumlah target render.
RTVFormats[8]
Format RTV.
DSVFormat
Format DSV.
SampleDesc
Deskripsi sampel.
NodeMask
Mewakili set simpul.
LibraryReference
Referensi pustaka.
ViewInstancingDesc
Deskripsi instancing tampilan.
hMeshShader
Shader jala. Lihat Spesifikasi Mesh Shader untuk informasi selengkapnya.
hAmplificationShader
Shader amplifikasi. Lihat Spesifikasi Mesh Shader untuk informasi selengkapnya.
Persyaratan
Persyaratan | Nilai |
---|---|
Klien minimum yang didukung | Windows 10, version 2004 |
Header | d3d12umddi.h |