struktur CD3DX12_BLEND_DESC
Struktur pembantu untuk mengaktifkan inisialisasi struktur D3D12_BLEND_DESC yang mudah.
Sintaks
struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC{
CD3DX12_BLEND_DESC();
explicit CD3DX12_BLEND_DESC(const D3D12_BLEND_DESC& o);
explicit CD3DX12_BLEND_DESC(CD3DX12_DEFAULT);
~CD3DX12_BLEND_DESC();
operator const D3D12_BLEND_DESC&() const;
};
Anggota
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CD3DX12_BLEND_DESC()
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Membuat instans CD3DX12_BLEND_DESC baru yang belum diinisialisasi.
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CD3DX12_BLEND_DESC eksplisit(const D3D12_BLEND_DESC&o)
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Membuat instans baru CD3DX12_BLEND_DESC, diinisialisasi dengan konten struktur D3D12_BLEND_DESC lain.
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CD3DX12_BLEND_DESC eksplisit(CD3DX12_DEFAULT)
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Membuat instans baru CD3DX12_BLEND_DESC, diinisialisasi dengan parameter default.
Provinsi Nilai Default AlphaToCoverageEnable SALAH IndependentBlendEnable SALAH RenderTarget[0]. BlendEnable SALAH RenderTarget[0]. LogicOpEnable SALAH RenderTarget[0]. SrcBlend D3D12_BLEND_ONE RenderTarget[0]. DestBlend D3D12_BLEND_ZERO RenderTarget[0]. BlendOp D3D12_BLEND_OP_ADD RenderTarget[0]. SrcBlendAlpha D3D12_BLEND_ONE RenderTarget[0]. DestBlendAlpha D3D12_BLEND_ZERO RenderTarget[0]. BlendOpAlpha D3D12_BLEND_OP_ADD RenderTarget[0]. LogicOp D3D12_LOGIC_OP_NOOP RenderTarget[0]. RenderTargetWriteMask D3D12_COLOR_WRITE_ENABLE_ALL -
~CD3DX12_BLEND_DESC()
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Menghancurkan instans CD3DX12_BLEND_DESC.
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const operator D3D12_BLEND_DESC&() const
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Menentukan operator &pass-by-reference untuk jenis struktur induk.
Persyaratan
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