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struktur CD3DX12_ROOT_PARAMETER

Struktur pembantu untuk mengaktifkan inisialisasi struktur D3D12_ROOT_PARAMETER yang mudah.

Sintaks

struct CD3DX12_ROOT_PARAMETER  : public D3D12_ROOT_PARAMETER{
       CD3DX12_ROOT_PARAMETER();
       explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o);
  void static inline InitAsDescriptorTable(D3D12_ROOT_PARAMETER &rootParam, UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsConstants(D3D12_ROOT_PARAMETER &rootParam, UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsConstantBufferView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsShaderResourceView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsUnorderedAccessView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsDescriptorTable(UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsConstants(UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsConstantBufferView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsShaderResourceView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsUnorderedAccessView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
};

Anggota

CD3DX12_ROOT_PARAMETER()

Membuat instans CD3DX12_ROOT_PARAMETER baru yang belum diinisialisasi.

CD3DX12_ROOT_PARAMETER eksplisit(const D3D12_ROOT_PARAMETER &o)

Membuat instans baru CD3DX12_ROOT_PARAMETER, diinisialisasi dengan konten struktur D3D12_ROOT_PARAMETER lain.

InitAsDescriptorTable sebaris statis(D3D12_ROOT_PARAMETER &rootParam, UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL)

Menentukan fungsi yang menginisialisasi parameter berikut:

D3D12_ROOT_PARAMETER &rootParam

UINT numDescriptorRanges

D3D12_DESCRIPTOR_RANGE* pDescriptorRanges

(opt) visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline statis InitAsConstants(D3D12_ROOT_PARAMETER &rootParam, UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibilitas = D3D12_SHADER_VISIBILITY_ALL)

Menentukan fungsi yang menginisialisasi parameter berikut:

D3D12_ROOT_PARAMETER &rootParam

UINT num32BitValues

Shader UINTRegister

(opt) UINT registerSpace = 0

(opt) visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

Inline statis InitAsConstantBufferView(D3D12_ROOT_PARAMETER &rootParam, shaderRegister UINT, UINT registerSpace = 0, visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL)

Menentukan fungsi yang menginisialisasi parameter berikut:

D3D12_ROOT_PARAMETER &rootParam

Shader UINTRegister

(opt) UINT registerSpace = 0

(opt) visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

Inline statis InitAsShaderResourceView(D3D12_ROOT_PARAMETER &rootParam, shaderRegister UINT, UINT registerSpace = 0, visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL)

Menentukan fungsi yang menginisialisasi parameter berikut:

D3D12_ROOT_PARAMETER &rootParam

Shader UINTRegister

(opt) UINT registerSpace = 0

(opt) visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

Inline statis InitAsUnorderedAccessView(D3D12_ROOT_PARAMETER &rootParam, shaderRegister UINT, UINT registerSpace = 0, visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL)

Menentukan fungsi yang menginisialisasi parameter berikut:

D3D12_ROOT_PARAMETER &rootParam

Shader UINTRegister

(opt) UINT registerSpace = 0

(opt) visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsDescriptorTable(UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL)

Menentukan fungsi yang menginisialisasi parameter berikut:

UINT numDescriptorRanges

D3D12_DESCRIPTOR_RANGE* pDescriptorRanges

(opt) visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsConstants(UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL)

Menentukan fungsi yang menginisialisasi parameter berikut:

UINT num32BitValues

Shader UINTRegister

(opt) UINT registerSpace = 0

(opt) visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsConstantBufferView(shaderRegister UINT, UINT registerSpace = 0, visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL)

Menentukan fungsi yang menginisialisasi parameter berikut:

Shader UINTRegister

(opt) UINT registerSpace = 0

(opt) visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsShaderResourceView(shaderRegister UINT, UINT registerSpace = 0, visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL)

Menentukan fungsi yang menginisialisasi parameter berikut:

Shader UINTRegister

(opt) UINT registerSpace = 0

(opt) visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

inline InitAsUnorderedAccessView(shaderRegister UINT, UINT registerSpace = 0, visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL)

Menentukan fungsi yang menginisialisasi parameter berikut:

Shader UINTRegister

(opt) UINT registerSpace = 0

(opt) visibilitas D3D12_SHADER_VISIBILITY = D3D12_SHADER_VISIBILITY_ALL

Persyaratan

Persyaratan Value
Header
D3dx12.h

Baca juga

D3D12_ROOT_PARAMETER

Struktur Pembantu untuk D3D12