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Cara membangun pohon visual sederhana

Catatan

Untuk aplikasi di Windows 10, sebaiknya gunakan WINDOWS.UI.Composition API alih-alih DirectComposition. Untuk informasi selengkapnya, lihat Memodernisasi aplikasi desktop Anda menggunakan lapisan Visual.

Topik ini menunjukkan cara membangun pohon visual Microsoft DirectComposition sederhana. Contoh dalam topik ini membangun dan menyusun pohon visual yang terdiri dari visual akar dan tiga visual anak. Konten visual akar adalah bitmap biru muda yang berfungsi sebagai latar belakang untuk visual anak. Ilustrasi ini menunjukkan komposisi yang dibuat oleh kode contoh dalam topik ini.

komposisi yang terdiri dari bitmap akar dan tiga bitmap anak

Apa yang perlu Anda ketahui

Teknologi

Prasyarat

Pengetahuan tentang:

  • C/C++
  • Microsoft Win32
  • Model Objek Komponen (COM)

Petunjuk

Langkah 1: Menginisialisasi perangkat dan objek target komposisi

Untuk informasi selengkapnya, lihat Cara menginisialisasi DirectComposition.

Langkah 2: Buat objek visual dan atur konten bitmap

Gunakan metode IDCompositionDevice::CreateVisual untuk membuat visual, dan metode IDCompositionVisual::SetContent untuk mengatur konten bitmap visual.

Catatan

Dalam contoh berikut, elemen pertama array m_hBitmaps berisi bitmap untuk visual akar, dan elemen yang tersisa berisi bitmap untuk visual anak.

#define NUM_VISUALS 4 // number of visuals in the composition
HBITMAP m_hBitmaps[NUM_VISUALS];
HRESULT hr = S_OK;

IDCompositionVisual *pVisuals[NUM_VISUALS]{ };
IDCompositionSurface *pSurface{ nullptr };

// Create a visual objects and set their content.   
for (int i = 0; i < NUM_VISUALS; i++)
{
    hr = m_pDevice->CreateVisual(&pVisuals[i]);
    if (SUCCEEDED(hr))
    {
        // This application-defined function creates a DirectComposition
        // surface and renders a GDI bitmap onto the surface. 
        hr = MyCreateGDIRenderedDCompSurface(m_hBitmaps[i], &pSurface);

        if (SUCCEEDED(hr))
        {
            // Set the bitmap content.  
            hr = pVisuals[i]->SetContent(pSurface);
        }

        SafeRelease(&pSurface);
    }

    if (FAILED(hr))
    {
        goto Cleanup;
    }
}

Fungsi yang ditentukan aplikasi berikut menunjukkan cara membuat permukaan Microsoft DirectComposition dan merender bitmap Windows Graphics Device Interface (GDI) ke permukaan.

// MyCreateGDIRenderedDCompSurface - Creates a DirectComposition surface and 
//   copies the bitmap to the surface. 
//
// Parameters:
//   hBitmap - a GDI bitmap.
//   ppSurface - the composition surface object.
//                                                                 
HRESULT DemoApp::MyCreateGDIRenderedDCompSurface(HBITMAP hBitmap, IDCompositionSurface **ppSurface)
{
    HRESULT hr = S_OK;

    int bitmapWidth = 0;
    int bitmapHeight = 0;
    int bmpSize = 0;
     BITMAP bmp = { };
    HBITMAP hBitmapOld = NULL;

    HDC hSurfaceDC = NULL;  
    HDC hBitmapDC = NULL;

    IDXGISurface1 *pDXGISurface = nullptr;
    POINT pointOffset = { };

    hr =  hBitmap ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        // Get information about the bitmap.
        bmpSize = GetObject(hBitmap, sizeof(BITMAP), &bmp);
    }

    hr = bmpSize ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        // Save the bitmap dimensions.
        bitmapWidth = bmp.bmWidth;
        bitmapHeight = bmp.bmHeight;

        // Create a DirectComposition-compatible surface that is the same size 
        // as the bitmap.
        hr = m_pDevice->CreateSurface(bitmapWidth, bitmapHeight, 
            DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_ALPHA_MODE_IGNORE, ppSurface);
    }

    hr = ppSurface ? S_OK : E_FAIL;
    if (SUCCEEDED(hr)) 
    {
        hr = (*ppSurface)->BeginDraw(NULL, __uuidof(IDXGISurface1), 
            reinterpret_cast<void**>(&pDXGISurface), &pointOffset);
    }

    if (SUCCEEDED(hr)) 
    {
        pDXGISurface->GetDC(FALSE, &hSurfaceDC);
    }

    hr = hSurfaceDC ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        hBitmapDC = CreateCompatibleDC(hSurfaceDC);
        if (hBitmapDC != NULL)
        {
            hBitmapOld = (HBITMAP)SelectObject(hBitmapDC, hBitmap);
            BitBlt(hSurfaceDC, pointOffset.x, pointOffset.y, 
                bitmapWidth, bitmapHeight, hBitmapDC, 0, 0, SRCCOPY);
            
            if (hBitmapOld)
            {
                SelectObject(hBitmapDC, hBitmapOld);
            }
            DeleteDC(hBitmapDC);
        }

        pDXGISurface->ReleaseDC(NULL);
    }

    (*ppSurface)->EndDraw();

    SafeRelease(&pDXGISurface);

    return hr;
}

Langkah 3: Mengatur visual akar

Atur offset horizontal dan vertikal visual akar, lalu tambahkan ke pohon visual dengan memanggil metode IDCompositionTarget::SetRoot .

float xPosRoot = 50.0;
float yPosRoot = 50.0;

// Set the horizontal and vertical position of the root visual. 
pVisuals[0]->SetOffsetX(xPosRoot);
pVisuals[0]->SetOffsetY(yPosRoot);

// Set the root visual of the visual tree.          
hr = m_pCompTarget->SetRoot(pVisuals[0]);

Langkah 4: Tambahkan visual anak, dan terapkan komposisi

Gunakan metode yang diekspos oleh antarmuka IDCompositionVisual visual setiap anak untuk mengatur konten bitmap dan properti lainnya, lalu gunakan metode IDCompositionVisual::AddVisual visual untuk menambahkan visual anak ke akar pohon visual. Panggil IDCompositionDevice::Commit untuk menerapkan batch perintah ke DirectComposition untuk diproses. Komposisi yang dihasilkan muncul di jendela target.

float xPosChild = 20.0f;
float yPosChild = 20.0f;

if (SUCCEEDED(hr))
{
    // Set the positions of the child visuals and add them to the visual tree.
    for (int i = 1; i < NUM_VISUALS; i++)
    {
        pVisuals[i]->SetOffsetX(xPosChild);
        pVisuals[i]->SetOffsetY(
            static_cast<float>((yPosChild * i) + (CHILD_BITMAP_HEIGHT * (i - 1))));

        // Add the child visuals as children of the root visual.
        pVisuals[0]->AddVisual(pVisuals[i], TRUE, nullptr);
    }
}

// Commit the visual to be composed and displayed.
hr = m_pDevice->Commit();

Langkah 5: Bebaskan objek DirectComposition

Bebaskan objek visual segera setelah Anda tidak lagi membutuhkannya. Bit kode berikutnya ini memanggil makro SafeRelease yang ditentukan aplikasi untuk membebaskan objek visual.

Cleanup:
    // Free the visuals.
    for (int i = 0; i < NUM_VISUALS; i++) 
    {
        SafeRelease(&pVisuals[i]);
    }

Selain itu, ingatlah untuk membebaskan perangkat dan objek target komposisi sebelum aplikasi Anda keluar.

SafeRelease(&m_pD3D11Device);
SafeRelease(&m_pDevice);
SafeRelease(&m_pCompTarget);

Contoh lengkap

// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved

#pragma once
// Modify the following definitions if you need to target a platform prior to the ones specified below.
#ifndef WINVER              // Allow use of features specific to Windows 7 or later.
#define WINVER 0x0700       // Change this to the appropriate value to target other versions of Windows.
#endif

#ifndef _WIN32_WINNT        // Allow use of features specific to Windows 7 or later.
#define _WIN32_WINNT 0x0700 // Change this to the appropriate value to target other versions of Windows.
#endif

#ifndef UNICODE
#define UNICODE
#endif

#define WIN32_LEAN_AND_MEAN     // Exclude rarely-used items from Windows headers

// Windows Header Files:
#include <windows.h>

// C RunTime Header Files
#include <math.h>

#include <dcomp.h>
#include <d3d11.h>

/******************************************************************
*                                                                 *
*  Macros                                                         *
*                                                                 *
******************************************************************/
template<class Interface>
inline void
SafeRelease(
    Interface **ppInterfaceToRelease
)
{
    if (*ppInterfaceToRelease != NULL)
    {
        (*ppInterfaceToRelease)->Release();

        (*ppInterfaceToRelease) = NULL;
    }
}
#ifndef Assert
#if defined( DEBUG ) || defined( _DEBUG )
#define Assert(b) if (!(b)) {OutputDebugStringA("Assert: " #b "\n");}
#else
#define Assert(b)
#endif //DEBUG || _DEBUG
#endif

#ifndef HINST_THISCOMPONENT
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
#endif

// Application-defined constants
#define NUM_VISUALS 4       // number of visuals in the composition
#define CHILD_BITMAP_HEIGHT 96    // height, in pixels, of a child visual
#define NUM_BITMAPS 4       // number of bitmaps in the composition

/******************************************************************
*                                                                 *
*  DemoApp                                                        *
*                                                                 *
******************************************************************/

class DemoApp
{
public:
    DemoApp();
    ~DemoApp();

    HRESULT Initialize();

    void RunMessageLoop();

private:
    HRESULT InitializeDirectCompositionDevice();

    HRESULT CreateResources();
    void DiscardResources();

    HRESULT OnClientClick();

    HRESULT DemoApp::LoadResourceGDIBitmap(
        PCWSTR resourceName,
        HBITMAP &hbmp
    );
    HRESULT DemoApp::MyCreateGDIRenderedDCompSurface(HBITMAP hBitmap, IDCompositionSurface **ppSurface);

    static LRESULT CALLBACK WndProc(
        HWND hWnd,
        UINT message,
        WPARAM wParam,
        LPARAM lParam
    );

private:
    HWND m_hwnd;

    HBITMAP m_hBitmaps[NUM_VISUALS];
    ID3D11Device *m_pD3D11Device;
    IDCompositionDevice *m_pDevice;
    IDCompositionTarget *m_pCompTarget;
};
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved

// Instructions: Right-click in the client area to cause DirectCompostion
// to create a simple composition consisting a root visual and three child 
// visuals. The root visual provides the background bitmap for the 
// composition, and the three child visuals provide bitmaps that are 
// composed on top of the root. All bitmaps are GDI.

#include "SimpleVisualTree.h"

/******************************************************************
*                                                                 *
*  The application entry point.                                   *
*                                                                 *
******************************************************************/

int WINAPI WinMain(
    HINSTANCE /* hInstance */,
    HINSTANCE /* hPrevInstance */,
    LPSTR /* lpCmdLine */,
    int /* nCmdShow */
    )
{
    // Ignore the return value because we want to run the program even in the
    // unlikely event that HeapSetInformation fails.
    HeapSetInformation(NULL, HeapEnableTerminationOnCorruption, NULL, 0);
    if (SUCCEEDED(CoInitialize(NULL)))
    {
        {
            DemoApp app;

            if (SUCCEEDED(app.Initialize()))
            {
                app.RunMessageLoop();
            }
        }
        CoUninitialize();
    }

    return 0;
}

/******************************************************************
*                                                                 *
*  DemoApp::DemoApp constructor                                   *
*                                                                 *
*  Initialize member data.                                         *
*                                                                 *
******************************************************************/

DemoApp::DemoApp() :
    m_hwnd(NULL),
    m_hBitmaps(),
    m_pD3D11Device(nullptr),
    m_pDevice(nullptr),
    m_pCompTarget(nullptr)
{
}

/******************************************************************
*                                                                 *
*  Release resources.                                             *
*                                                                 *
******************************************************************/

DemoApp::~DemoApp()
{
    SafeRelease(&m_pD3D11Device);
    SafeRelease(&m_pDevice);
    SafeRelease(&m_pCompTarget);
}

/*******************************************************************
*                                                                  *
*  Create the application window.                                  *
*                                                                  *
*******************************************************************/

HRESULT DemoApp::Initialize()
{
    HRESULT hr;

    // Register the window class.
    WNDCLASSEX wcex = { sizeof(WNDCLASSEX) };
    wcex.style         = CS_HREDRAW | CS_VREDRAW;
    wcex.lpfnWndProc   = DemoApp::WndProc;
    wcex.cbClsExtra    = 0;
    wcex.cbWndExtra    = sizeof(LONG_PTR);
    wcex.hInstance     = HINST_THISCOMPONENT;
    wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);;
    wcex.lpszMenuName  = NULL;
    wcex.hCursor       = LoadCursor(NULL, IDC_ARROW);
    wcex.lpszClassName = L"DirectCompDemoApp";

    RegisterClassEx(&wcex);

    // Create the application window.
    //
    // Because the CreateWindow function takes its size in pixels, we
    // obtain the system DPI and use it to scale the window size.
    int dpiX = 0;
    int dpiY = 0;
    HDC hdc = GetDC(NULL);
    if (hdc)
    {
        dpiX = GetDeviceCaps(hdc, LOGPIXELSX);
        dpiY = GetDeviceCaps(hdc, LOGPIXELSY);
        ReleaseDC(NULL, hdc);
    }

    m_hwnd = CreateWindow(
        L"DirectCompDemoApp",
        L"DirectComposition Demo Application",
        WS_OVERLAPPEDWINDOW,
        CW_USEDEFAULT,
        CW_USEDEFAULT,
        static_cast<UINT>(ceil(640.f * dpiX / 96.f)),
        static_cast<UINT>(ceil(480.f * dpiY / 96.f)),
        NULL,
        NULL,
        HINST_THISCOMPONENT,
        this
        );

    hr = m_hwnd ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        ShowWindow(m_hwnd, SW_SHOWNORMAL);
        UpdateWindow(m_hwnd);

        // Initialize DirectComposition resources, such as the
        // device object and composition target object.
        hr = InitializeDirectCompositionDevice();
    }

    if (SUCCEEDED(hr))
    {
        hr = CreateResources();
    }

    return hr;
}

/******************************************************************
*                                                                 *
*  This method creates the DirectComposition device object and    *
*  and the composition target object. These objects endure for    *
*  the lifetime of the application.                               *
*                                                                 *
******************************************************************/

HRESULT DemoApp::InitializeDirectCompositionDevice()
{
    HRESULT hr = S_OK;

    D3D_FEATURE_LEVEL featureLevelSupported;
    IDXGIDevice *pDXGIDevice = nullptr;

    // Create the D3D device object.
    D3D11CreateDevice(
        nullptr,
        D3D_DRIVER_TYPE_HARDWARE,
        NULL,
        D3D11_CREATE_DEVICE_BGRA_SUPPORT,
        NULL,
        0,
        D3D11_SDK_VERSION,
        &m_pD3D11Device,
        &featureLevelSupported,
        NULL);

    hr = (m_pD3D11Device == nullptr) ? E_UNEXPECTED : S_OK;
    if (SUCCEEDED(hr))
    {
        // Create the DXGI device used to create bitmap surfaces.
        hr = m_pD3D11Device->QueryInterface(&pDXGIDevice);
    }

    if (SUCCEEDED(hr))
    {
        // Create the DirectComposition device object.
        hr = DCompositionCreateDevice(pDXGIDevice, __uuidof(IDCompositionDevice), 
            reinterpret_cast<void **>(&m_pDevice));
    }

    if (SUCCEEDED(hr))
    {
        // Create the composition target object.
        hr = m_pDevice->CreateTargetForHwnd(m_hwnd, TRUE, &m_pCompTarget);   
    }

    SafeRelease(&pDXGIDevice);
    return hr;
}

/******************************************************************
*                                                                 *
*  This method creates the GDI bitmaps to be associated with      *
*  DirectComposition visual objects.                              *
*                                                                 *
******************************************************************/

HRESULT DemoApp::CreateResources()
{
    HRESULT hr = S_OK;

    hr = LoadResourceGDIBitmap(L"Background", m_hBitmaps[0]);
    hr = LoadResourceGDIBitmap(L"BlkKnight", m_hBitmaps[1]);
    hr = LoadResourceGDIBitmap(L"BlkQueen", m_hBitmaps[2]);
    hr = LoadResourceGDIBitmap(L"BlkRook", m_hBitmaps[3]);
   
    return hr;
}

/******************************************************************
*                                                                 *
*  Discard device-specific resources.                             *
*                                                                 *
******************************************************************/

void DemoApp::DiscardResources()
{
    int i = 0;
    while (i < NUM_VISUALS) 
    {
        DeleteObject(m_hBitmaps[i++]);
    }
}

/******************************************************************
*                                                                 *
*  The main window&#39;s message loop.                                *
*                                                                 *
******************************************************************/

void DemoApp::RunMessageLoop()
{
    MSG msg;

    while (GetMessage(&msg, NULL, 0, 0))
    {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }
}

/******************************************************************
*                                                                 *
*  Called whenever the user clicks the client area of the main    *
*  window. This method builds a simple visual tree consisting of  *   
*  a root visual and three child visuals.                         *
******************************************************************/

HRESULT DemoApp::OnClientClick()
{
    HRESULT hr = S_OK;

    IDCompositionVisual *pVisuals[NUM_VISUALS] = { };
    IDCompositionSurface *pSurface = nullptr;
    
    // Create a visual objects and set their content.   
    for (int i = 0; i < NUM_VISUALS; i++)
    {
        hr = m_pDevice->CreateVisual(&pVisuals[i]); 
        if (SUCCEEDED(hr))
        {
            // This application-defined function creates a DirectComposition
            // surface and renders a GDI bitmap onto the surface. 
            hr = MyCreateGDIRenderedDCompSurface(m_hBitmaps[i], &pSurface);

            if (SUCCEEDED(hr))
            {
                // Set the bitmap content.  
                hr = pVisuals[i]->SetContent(pSurface);
            }

            SafeRelease(&pSurface);
        }

        if (FAILED(hr))
        {
            goto Cleanup;
        }
    }

    float xPosRoot = 50.0; 
    float yPosRoot = 50.0; 

    // Set the horizontal and vertical position of the root visual. 
    pVisuals[0]->SetOffsetX(xPosRoot);  
    pVisuals[0]->SetOffsetY(yPosRoot);  

    // Set the root visual of the visual tree.          
    hr = m_pCompTarget->SetRoot(pVisuals[0]);  

    float xPosChild = 20.0f;
    float yPosChild = 20.0f;

    if (SUCCEEDED(hr))
    {
        // Set the positions of the child visuals and add them to the visual tree.
        for (int i = 1; i < NUM_VISUALS; i++)
        {
            pVisuals[i]->SetOffsetX(xPosChild);
            pVisuals[i]->SetOffsetY(
                static_cast<float>((yPosChild * i) + (CHILD_BITMAP_HEIGHT * (i - 1))));

            // Add the child visuals as children of the root visual.
            pVisuals[0]->AddVisual(pVisuals[i], TRUE, nullptr);
        }
    }
    
    // Commit the visual to be composed and displayed.
    hr = m_pDevice->Commit();  

Cleanup:
    // Free the visuals.
    for (int i = 0; i < NUM_VISUALS; i++) 
    {
        SafeRelease(&pVisuals[i]);
    }

    return hr;
}

/******************************************************************
*                                                                 *
*  The window&#39;s message handler.                                  *
*                                                                 *
******************************************************************/

LRESULT CALLBACK DemoApp::WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    LRESULT result = 0;

    if (message == WM_CREATE)
    {
        LPCREATESTRUCT pcs = (LPCREATESTRUCT)lParam;
        DemoApp *pDemoApp = (DemoApp *)pcs->lpCreateParams;

        ::SetWindowLongPtrW(
            hwnd,
            GWLP_USERDATA,
            PtrToUlong(pDemoApp)
            );

        result = 1;
    }
    else
    {
        DemoApp *pDemoApp = reinterpret_cast<DemoApp *>(static_cast<LONG_PTR>(
            ::GetWindowLongPtrW(
                hwnd,
                GWLP_USERDATA
                )));

        bool wasHandled = false;

        if (pDemoApp)
        {
            switch (message)
            {
            case WM_LBUTTONDOWN:
                {
                    pDemoApp->OnClientClick();
                }
 
            case WM_DISPLAYCHANGE:
                {
                    InvalidateRect(hwnd, NULL, FALSE);
                }
                wasHandled = true;
                result = 0;
                break;

            case WM_DESTROY:
                {
                    PostQuitMessage(0);
                    pDemoApp->DiscardResources();
                }
                wasHandled = true;
                result = 1;
                break;
            }
        }

        if (!wasHandled)
        {
            result = DefWindowProc(hwnd, message, wParam, lParam);
        }
    }

    return result;
}

/******************************************************************
*                                                                 *
*  This method loads the specified GDI bitmap from the            *
*  application resources, creates a new bitmap that is in a       *
*  format that DirectComposition can use, and copies the contents *
*  of the original bitmap to the new bitmap.                      *
*                                                                 *
******************************************************************/

HRESULT DemoApp::LoadResourceGDIBitmap(PCWSTR resourceName, HBITMAP &hbmp)
{
    // Load the bitmap from the application resources.
    hbmp = static_cast<HBITMAP>(LoadImageW(HINST_THISCOMPONENT, resourceName, 
        IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR));  
 
    return hbmp ? S_OK : E_FAIL;
}

// MyCreateGDIRenderedDCompSurface - Creates a DirectComposition surface and 
//   copies the bitmap to the surface. 
//
// Parameters:
//   hBitmap - a GDI bitmap.
//   ppSurface - the composition surface object.
//                                                                 
HRESULT DemoApp::MyCreateGDIRenderedDCompSurface(HBITMAP hBitmap, IDCompositionSurface **ppSurface)
{
    HRESULT hr = S_OK;

    int bitmapWidth = 0;
    int bitmapHeight = 0;
    int bmpSize = 0;
     BITMAP bmp = { };
    HBITMAP hBitmapOld = NULL;

    HDC hSurfaceDC = NULL;  
    HDC hBitmapDC = NULL;

    IDXGISurface1 *pDXGISurface = nullptr;
    POINT pointOffset = { };

    hr =  hBitmap ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        // Get information about the bitmap.
        bmpSize = GetObject(hBitmap, sizeof(BITMAP), &bmp);
    }

    hr = bmpSize ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        // Save the bitmap dimensions.
        bitmapWidth = bmp.bmWidth;
        bitmapHeight = bmp.bmHeight;

        // Create a DirectComposition-compatible surface that is the same size 
        // as the bitmap.
        hr = m_pDevice->CreateSurface(bitmapWidth, bitmapHeight, 
            DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_ALPHA_MODE_IGNORE, ppSurface);
    }

    hr = ppSurface ? S_OK : E_FAIL;
    if (SUCCEEDED(hr)) 
    {
        hr = (*ppSurface)->BeginDraw(NULL, __uuidof(IDXGISurface1), 
            reinterpret_cast<void**>(&pDXGISurface), &pointOffset);
    }

    if (SUCCEEDED(hr)) 
    {
        pDXGISurface->GetDC(FALSE, &hSurfaceDC);
    }

    hr = hSurfaceDC ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        hBitmapDC = CreateCompatibleDC(hSurfaceDC);
        if (hBitmapDC != NULL)
        {
            hBitmapOld = (HBITMAP)SelectObject(hBitmapDC, hBitmap);
            BitBlt(hSurfaceDC, pointOffset.x, pointOffset.y, 
                bitmapWidth, bitmapHeight, hBitmapDC, 0, 0, SRCCOPY);
            
            if (hBitmapOld)
            {
                SelectObject(hBitmapDC, hBitmapOld);
            }
            DeleteDC(hBitmapDC);
        }

        pDXGISurface->ReleaseDC(NULL);
    }

    (*ppSurface)->EndDraw();

    SafeRelease(&pDXGISurface);

    return hr;
}