Bagikan melalui


D1108: Pabrik Salah

Sumber daya [sumber daya] dialokasikan oleh pabrik [pabrik 1] dan digunakan dengan pabrik [pabrik 2].

Tempat penampung

Sumber daya

Alamat antarmuka.

pabrik 1

Alamat pabrik yang mengalokasikan sumber daya.

pabrik 2

Alamat pabrik tempat sumber daya digunakan.

 

Contoh

Contoh berikut pertama kali membuat dua objek ID2D1Factory berkemampuan debug; kemudian membuat geometri dari pabrik pertama, dan sikat dari pabrik kedua. Terakhir, ia memanggil FillGeometry, melewati geometri dan kuas.

        // If you set the options.debugLevel to D2D1_DEBUG_LEVEL_NONE,
        // the debug layer is not enabled.
#if defined(DEBUG) || defined(_DEBUG)
        D2D1_FACTORY_OPTIONS options;
        options.debugLevel = D2D1_DEBUG_LEVEL_INFORMATION;

        hr = D2D1CreateFactory(
            D2D1_FACTORY_TYPE_SINGLE_THREADED,
            options,
            &m_pD2DFactory
            );
#else
        hr = D2D1CreateFactory(
            D2D1_FACTORY_TYPE_SINGLE_THREADED,
            &m_pD2DFactory
            );
#endif


        // Domain violation. Create a second Direct2D factory.
        options.debugLevel = D2D1_DEBUG_LEVEL_INFORMATION;
        hr = D2D1CreateFactory(
            D2D1_FACTORY_TYPE_SINGLE_THREADED,
            options,
            &m_pD2DFactory1
            );

        // Create a geometry from the second factory.
        hr = m_pD2DFactory1->CreateRectangleGeometry(
            D2D1::RectF(100, 50, 400, 160),
            &m_pRectangleGeometry
            );
C++
        // Create a render target from the first factory.
        hr = m_pD2DFactory->CreateHwndRenderTarget(
            D2D1::RenderTargetProperties(),
            D2D1::HwndRenderTargetProperties(m_hwnd, size),
            &m_pRenderTarget
            );
C++
        if (SUCCEEDED(hr))
        {
            hr = m_pRenderTarget->CreateSolidColorBrush(
                D2D1::ColorF(D2D1::ColorF::Black, 1.0f),
                &m_pBlackBrush
                );
        }
C++
        m_pRenderTarget->FillGeometry(
            m_pRectangleGeometry,   //The rectangle geometry created from the second factory.
            m_pBlackBrush   //The black brush created from the first factory.
            );

Contoh ini menghasilkan pesan debug berikut:

 D2D DEBUG ERROR - The resource [003BD628] was allocated 
by factory [002ED698] and used with factory [002ED470].

Kemungkinan Penyebabnya

Penggunaan sumber daya tidak valid. Sumber daya yang dialokasikan oleh satu pabrik digunakan dengan pabrik lain.