Bagikan melalui


struktur CD3DX12_BLEND_DESC

Struktur pembantu untuk mengaktifkan inisialisasi struktur D3D12_BLEND_DESC yang mudah.

Sintaks

struct CD3DX12_BLEND_DESC  : public D3D12_BLEND_DESC{
   CD3DX12_BLEND_DESC();
   explicit CD3DX12_BLEND_DESC(const D3D12_BLEND_DESC& o);
   explicit CD3DX12_BLEND_DESC(CD3DX12_DEFAULT);
   ~CD3DX12_BLEND_DESC();
   operator const D3D12_BLEND_DESC&() const;
};

Anggota

CD3DX12_BLEND_DESC()

Membuat instans CD3DX12_BLEND_DESC baru yang belum diinisialisasi.

CD3DX12_BLEND_DESC eksplisit(const D3D12_BLEND_DESC&o)

Membuat instans baru CD3DX12_BLEND_DESC, diinisialisasi dengan konten struktur D3D12_BLEND_DESC lain.

CD3DX12_BLEND_DESC eksplisit(CD3DX12_DEFAULT)

Membuat instans baru CD3DX12_BLEND_DESC, diinisialisasi dengan parameter default.

Provinsi Nilai Default
AlphaToCoverageEnable SALAH
IndependentBlendEnable SALAH
RenderTarget[0]. BlendEnable SALAH
RenderTarget[0]. LogicOpEnable SALAH
RenderTarget[0]. SrcBlend D3D12_BLEND_ONE
RenderTarget[0]. DestBlend D3D12_BLEND_ZERO
RenderTarget[0]. BlendOp D3D12_BLEND_OP_ADD
RenderTarget[0]. SrcBlendAlpha D3D12_BLEND_ONE
RenderTarget[0]. DestBlendAlpha D3D12_BLEND_ZERO
RenderTarget[0]. BlendOpAlpha D3D12_BLEND_OP_ADD
RenderTarget[0]. LogicOp D3D12_LOGIC_OP_NOOP
RenderTarget[0]. RenderTargetWriteMask D3D12_COLOR_WRITE_ENABLE_ALL

~CD3DX12_BLEND_DESC()

Menghancurkan instans CD3DX12_BLEND_DESC.

const operator D3D12_BLEND_DESC&() const

Menentukan operator &pass-by-reference untuk jenis struktur induk.

Persyaratan

Persyaratan Value
Header
D3dx12.h

Baca juga

D3D12_BLEND_DESC

Struktur Pembantu untuk D3D12