struktur CD3DX12_DEPTH_STENCIL_DESC1

Struktur pembantu untuk mengaktifkan inisialisasi struktur D3D12_DEPTH_STENCIL_DESC1 yang mudah.

Sintaks

struct CD3DX12_DEPTH_STENCIL_DESC1  : public D3D12_DEPTH_STENCIL_DESC1{
  CD3DX12_DEPTH_STENCIL_DESC1 CD3DX12_DEPTH_STENCIL_DESC1();
  CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC1& o);
  CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC& o);
  CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(CD3DX12_DEFAULT);
  CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_COMPARISON_FUNC backStencilFunc, BOOL depthBoundsTestEnable);
                              ~CD3DX12_DEPTH_STENCIL_DESC1();
                              operator const D3D12_DEPTH_STENCIL_DESC1&() const;
                              operator const D3D12_DEPTH_STENCIL_DESC() const;
};

Anggota

CD3DX12_DEPTH_STENCIL_DESC1()

Membuat instans CD3DX12_DEPTH_STENCIL_DESC1 baru yang belum diinisialisasi.

CD3DX12_DEPTH_STENCIL_DESC1 eksplisit(const D3D12_DEPTH_STENCIL_DESC1& o)

Membuat instans baru CD3DX12_DEPTH_STENCIL_DESC1, diinisialisasi dengan nilai yang disalin dari struktur D3D12_DEPTH_STENCIL_DESC1 .

CD3DX12_DEPTH_STENCIL_DESC1 eksplisit(const D3D12_DEPTH_STENCIL_DESC& o)

Membuat instans baru CD3DX12_DEPTH_STENCIL_DESC1, diinisialisasi dengan nilai yang disalin dari struktur D3D12_DEPTH_STENCIL_DESC

dan anggota DepthBoundsTestEnable tambahan diatur ke FALSE.

CD3DX12_DEPTH_STENCIL_DESC1 eksplisit(CD3DX12_DEFAULT)

Membuat instans baru CD3DX12_DEPTH_STENCIL_DESC1, diinisialisasi dengan status default yang ditentukan oleh D3DX12:

        DepthEnable = TRUE;
        DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
        DepthFunc = D3D12_COMPARISON_FUNC_LESS;
        StencilEnable = FALSE;
        StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
        StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
        const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
        { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
        FrontFace = defaultStencilOp;
        BackFace = defaultStencilOp;
    DepthBoundsTestEnable = FALSE;
          

CD3DX12_DEPTH_STENCIL_DESC1 eksplisit(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, Stensil UINT8WriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_ COMPARISON_FUNC backStencilFunc, BOOL depthBoundsTestEnable)

Membuat instans baru CD3DX12_DEPTH_STENCIL_DESC1, diinisialisasi dengan nilai yang diteruskan dalam daftar parameter.

~CD3DX12_DEPTH_STENCIL_DESC1()

Menghancurkan instans D3DX12_DEPTH_STENCIL_DESC1.

const operator D3D12_DEPTH_STENCIL_DESC1&() const

Konversi implisit ke struktur D3D12_DEPTH_STENCIL_DESC1. Karena D3D12_DEPTH_STENCIL_DESC1 adalah jenis CD3DX12_DEPTH_STENCIL_DESC1 yang mendasar, objek hanya dikembalikan sebagai referensi const D3D12_DEPTH_STENCIL_DESC1 ke dirinya sendiri.

const operator const D3D12_DEPTH_STENCIL_DESC() const

Konversi implisit ke nilai struktur D3D12_DEPTH_STENCIL_DESC. Karena D3D12_DEPTH_STENCIL_DESC bukan jenis CD3DX12_DEPTH_STENCIL_DESC1 yang mendasar, instans D3D12_DEPTH_STENCIL_DESC baru dibuat dan dikembalikan oleh nilai. Perhatikan bahwa D3D12_DEPTH_STENCIL_DESC tidak menyertakan anggota DepthBoundsTestEnable , sehingga nilai ini hilang dalam konversi.

Persyaratan

Persyaratan Value
Header
D3dx12.h

Baca juga

Struktur Pembantu untuk D3D12

D3D12_DEPTH_STENCIL_DESC1

D3D12_DEPTH_STENCIL_DESC