struktur CD3DX12_DEPTH_STENCIL_DESC1
Struktur pembantu untuk mengaktifkan inisialisasi struktur D3D12_DEPTH_STENCIL_DESC1 yang mudah.
Sintaks
struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1{
CD3DX12_DEPTH_STENCIL_DESC1 CD3DX12_DEPTH_STENCIL_DESC1();
CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC1& o);
CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC& o);
CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(CD3DX12_DEFAULT);
CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_COMPARISON_FUNC backStencilFunc, BOOL depthBoundsTestEnable);
~CD3DX12_DEPTH_STENCIL_DESC1();
operator const D3D12_DEPTH_STENCIL_DESC1&() const;
operator const D3D12_DEPTH_STENCIL_DESC() const;
};
Anggota
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CD3DX12_DEPTH_STENCIL_DESC1()
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Membuat instans CD3DX12_DEPTH_STENCIL_DESC1 baru yang belum diinisialisasi.
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CD3DX12_DEPTH_STENCIL_DESC1 eksplisit(const D3D12_DEPTH_STENCIL_DESC1& o)
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Membuat instans baru CD3DX12_DEPTH_STENCIL_DESC1, diinisialisasi dengan nilai yang disalin dari struktur D3D12_DEPTH_STENCIL_DESC1 .
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CD3DX12_DEPTH_STENCIL_DESC1 eksplisit(const D3D12_DEPTH_STENCIL_DESC& o)
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Membuat instans baru CD3DX12_DEPTH_STENCIL_DESC1, diinisialisasi dengan nilai yang disalin dari struktur D3D12_DEPTH_STENCIL_DESC
dan anggota DepthBoundsTestEnable tambahan diatur ke FALSE.
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CD3DX12_DEPTH_STENCIL_DESC1 eksplisit(CD3DX12_DEFAULT)
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Membuat instans baru CD3DX12_DEPTH_STENCIL_DESC1, diinisialisasi dengan status default yang ditentukan oleh D3DX12:
DepthEnable = TRUE; DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; DepthFunc = D3D12_COMPARISON_FUNC_LESS; StencilEnable = FALSE; StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; FrontFace = defaultStencilOp; BackFace = defaultStencilOp; DepthBoundsTestEnable = FALSE;
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CD3DX12_DEPTH_STENCIL_DESC1 eksplisit(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, Stensil UINT8WriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_ COMPARISON_FUNC backStencilFunc, BOOL depthBoundsTestEnable)
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Membuat instans baru CD3DX12_DEPTH_STENCIL_DESC1, diinisialisasi dengan nilai yang diteruskan dalam daftar parameter.
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~CD3DX12_DEPTH_STENCIL_DESC1()
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Menghancurkan instans D3DX12_DEPTH_STENCIL_DESC1.
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const operator D3D12_DEPTH_STENCIL_DESC1&() const
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Konversi implisit ke struktur D3D12_DEPTH_STENCIL_DESC1. Karena D3D12_DEPTH_STENCIL_DESC1 adalah jenis CD3DX12_DEPTH_STENCIL_DESC1 yang mendasar, objek hanya dikembalikan sebagai referensi const D3D12_DEPTH_STENCIL_DESC1 ke dirinya sendiri.
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const operator const D3D12_DEPTH_STENCIL_DESC() const
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Konversi implisit ke nilai struktur D3D12_DEPTH_STENCIL_DESC. Karena D3D12_DEPTH_STENCIL_DESC bukan jenis CD3DX12_DEPTH_STENCIL_DESC1 yang mendasar, instans D3D12_DEPTH_STENCIL_DESC baru dibuat dan dikembalikan oleh nilai. Perhatikan bahwa D3D12_DEPTH_STENCIL_DESC tidak menyertakan anggota DepthBoundsTestEnable , sehingga nilai ini hilang dalam konversi.
Persyaratan
Persyaratan | Value |
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Header |
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Baca juga
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