struktur CD3DX12_RASTERIZER_DESC
Struktur pembantu untuk mengaktifkan inisialisasi struktur D3D12_RASTERIZER_DESC yang mudah.
Sintaks
struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC{
CD3DX12_RASTERIZER_DESC();
explicit CD3DX12_RASTERIZER_DESC(const D3D12_RASTERIZER_DESC& o);
explicit CD3DX12_RASTERIZER_DESC(CD3DX12_DEFAULT);
explicit CD3DX12_RASTERIZER_DESC(D3D12_FILL_MODE fillMode, D3D12_CULL_MODE cullMode, BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias, BOOL depthClipEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable, UINT forcedSampleCount, D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster);
~CD3DX12_RASTERIZER_DESC();
operator const D3D12_RASTERIZER_DESC&() const;
};
Anggota
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CD3DX12_RASTERIZER_DESC()
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Membuat instans CD3DX12_RASTERIZER_DESC baru yang belum diinisialisasi.
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CD3DX12_RASTERIZER_DESC eksplisit(const D3D12_RASTERIZER_DESC&o)
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Membuat instans baru CD3DX12_RASTERIZER_DESC, diinisialisasi dengan konten struktur D3D12_RASTERIZER_DESC lain.
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CD3DX12_RASTERIZER_DESC eksplisit(CD3DX12_DEFAULT)
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Membuat instans baru CD3DX12_RASTERIZER_DESC, diinisialisasi dengan parameter default.
FillMode = D3D12_FILL_MODE_SOLID; CullMode = D3D12_CULL_MODE_BACK; FrontCounterClockwise = FALSE; DepthBias = D3D12_DEFAULT_DEPTH_BIAS; DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; DepthClipEnable = TRUE; MultisampleEnable = FALSE; AntialiasedLineEnable = FALSE; ForcedSampleCount = 0; ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
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CD3DX12_RASTERIZER_DESC eksplisit(D3D12_FILL_MODE fillMode, D3D12_CULL_MODE cullMode, BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias, BOOL depthClipEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable, UINT forcedSampleCount, D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster)
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Membuat instans baru CD3DX12_RASTERIZER_DESC, menginisialisasi parameter berikut:
BOOL frontCounterClockwise
INT depthBias
Kedalaman FLOATBiasClamp
FLOAT slopeScaledDepthBias
Kedalaman BOOLClipEnable
MULTIsampleEnable BOOL
BOOL antialiasedLineEnable
UINT forcedSampleCount
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~CD3DX12_RASTERIZER_DESC()
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Menghancurkan instans CD3DX12_RASTERIZER_DESC.
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const operator D3D12_RASTERIZER_DESC&() const
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Menentukan operator &pass-by-reference untuk jenis struktur induk.
Persyaratan
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