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emitidl

Specifies whether all subsequent IDL attributes are processed and placed in the generated .idl file.

Syntax

[ emitidl(state, defaultimports=boolean) ];

Parameters

state
One of these possible values: true, false, forced, restricted, push, or pop.

  • If true, any IDL category attributes encountered in a source code file are placed in the generated .idl file. This is the default setting for emitidl.

  • If false, any IDL category attributes encountered in a source code file are not placed in the generated .idl file.

  • If restricted, allows IDL attributes to be in the file without a module attribute. The compiler does not generate an .idl file.

  • If forced, overrides a subsequent restricted attribute, which requires a file to have a module attribute if there are IDL attributes in the file.

  • push lets you save the current emitidl settings to an internal emitidl stack, and pop lets you set emitidl to whatever value is at the top of the internal emitidl stack.

defaultimports=boolean (optional)

  • If boolean is true, docobj.idl is imported into the generated .idl file. Also, if an .idl file with the same name as an .h file that you #include into your source code is found in the same directory as the .h file, then the generated .idl file contains an import statement for that .idl file.

  • If boolean is false, docobj.idl is not imported into the generated .idl file. You must explicitly import .idl files with import.

Remarks

After the emitidl C++ attribute is encountered in a source code file, IDL category attributes are placed in the generated .idl file. If there is no emitidl attribute, IDL attributes in the source code file are output to the generated .idl file.

It is possible to have multiple emitidl attributes in a source code file. If [emitidl(false)]; is encountered in a file without a subsequent [emitidl(true)];, then no attributes are processed into the generated .idl file.

Each time the compiler encounters a new file, emitidl is implicitly set to true.

Requirements

Attribute context Value
Applies to Anywhere
Repeatable No
Required attributes None
Invalid attributes None

For more information, see Attribute Contexts.

See also

Compiler Attributes
Stand-Alone Attributes