ISupportInitialize.EndInit Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Signals the object that initialization is complete.
public:
void EndInit();
public void EndInit ();
abstract member EndInit : unit -> unit
Public Sub EndInit ()
Examples
The following code example demonstrates how to use the ISupportInitialize interface to initialize three TrackBar controls.
(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->trackBar1))->BeginInit();
(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->trackBar2))->BeginInit();
(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->trackBar3))->BeginInit();
this->SuspendLayout();
//
// trackBar1
//
this->trackBar1->Location = System::Drawing::Point( 160, 400 );
this->trackBar1->Name = "trackBar1";
this->trackBar1->TabIndex = 1;
this->trackBar1->Scroll += gcnew System::EventHandler( this, &Form1::trackBar_Scroll );
//
// trackBar2
//
this->trackBar2->Location = System::Drawing::Point( 608, 40 );
this->trackBar2->Name = "trackBar2";
this->trackBar2->TabIndex = 2;
this->trackBar2->Scroll += gcnew System::EventHandler( this, &Form1::trackBar_Scroll );
//
// trackBar3
//
this->trackBar3->Location = System::Drawing::Point( 56, 40 );
this->trackBar3->Name = "trackBar3";
this->trackBar3->TabIndex = 3;
this->trackBar3->Scroll += gcnew System::EventHandler( this, &Form1::trackBar_Scroll );
(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->trackBar1))->EndInit();
(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->trackBar2))->EndInit();
(dynamic_cast<System::ComponentModel::ISupportInitialize^>(this->trackBar3))->EndInit();
((System.ComponentModel.ISupportInitialize)(this.trackBar1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.trackBar2)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.trackBar3)).BeginInit();
this.SuspendLayout();
//
// trackBar1
//
this.trackBar1.Location = new System.Drawing.Point(160, 400);
this.trackBar1.Name = "trackBar1";
this.trackBar1.TabIndex = 1;
this.trackBar1.Scroll += new System.EventHandler(this.trackBar_Scroll);
//
// trackBar2
//
this.trackBar2.Location = new System.Drawing.Point(608, 40);
this.trackBar2.Name = "trackBar2";
this.trackBar2.TabIndex = 2;
this.trackBar2.Scroll += new System.EventHandler(this.trackBar_Scroll);
//
// trackBar3
//
this.trackBar3.Location = new System.Drawing.Point(56, 40);
this.trackBar3.Name = "trackBar3";
this.trackBar3.TabIndex = 3;
this.trackBar3.Scroll += new System.EventHandler(this.trackBar_Scroll);
((System.ComponentModel.ISupportInitialize)(this.trackBar1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.trackBar2)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.trackBar3)).EndInit();
CType(trackBar1, System.ComponentModel.ISupportInitialize).BeginInit()
CType(trackBar2, System.ComponentModel.ISupportInitialize).BeginInit()
CType(trackBar3, System.ComponentModel.ISupportInitialize).BeginInit()
SuspendLayout()
'
'trackBar1
'
trackBar1.Location = New Point(160, 400)
trackBar1.Name = "trackBar1"
trackBar1.TabIndex = 1
'
'trackBar2
'
trackBar2.Location = New Point(608, 40)
trackBar2.Name = "trackBar2"
trackBar2.TabIndex = 2
'
'trackBar3
'
trackBar3.Location = New Point(56, 40)
trackBar3.Name = "trackBar3"
trackBar3.TabIndex = 3
CType(trackBar1, System.ComponentModel.ISupportInitialize).EndInit()
CType(trackBar2, System.ComponentModel.ISupportInitialize).EndInit()
CType(trackBar3, System.ComponentModel.ISupportInitialize).EndInit()
Applies to
See also
Vertu í samstarfi við okkur á GitHub
Heimildina fyrir þetta efni er að finna á GitHub, þar sem þú getur líka búið til og farið yfir vandamál og sameinað beiðnir. Frekari upplýsingar er að finna í framlagshandbók okkar.
Athugasemdir
https://aka.ms/ContentUserFeedback.
Væntanlegt: Á árinu 2024 munum við hætta með GitHub-mál sem ábendingaleið fyrir efni og skipta því út fyrir nýtt ábendingakerfi. Frekari upplýsingar er að finna hér:Senda inn og skoða endurgjöf fyrir