Matrix4x4.CreateLookToLeftHanded(Vector3, Vector3, Vector3) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Creates a left-handed view matrix.
public:
static System::Numerics::Matrix4x4 CreateLookToLeftHanded(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraDirection, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookToLeftHanded (System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraDirection, System.Numerics.Vector3 cameraUpVector);
static member CreateLookToLeftHanded : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookToLeftHanded (cameraPosition As Vector3, cameraDirection As Vector3, cameraUpVector As Vector3) As Matrix4x4
Parameters
- cameraPosition
- Vector3
The position of the camera.
- cameraDirection
- Vector3
The direction in which the camera is pointing.
- cameraUpVector
- Vector3
The direction that is "up" from the camera's point of view.
Returns
The left-handed view matrix.
Applies to
Vertu í samstarfi við okkur á GitHub
Heimildina fyrir þetta efni er að finna á GitHub, þar sem þú getur líka búið til og farið yfir vandamál og sameinað beiðnir. Frekari upplýsingar er að finna í framlagshandbók okkar.