Matrix4x4.CreateShadow(Vector3, Plane) Method
Definition
Important
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Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.
public:
static System::Numerics::Matrix4x4 CreateShadow(System::Numerics::Vector3 lightDirection, System::Numerics::Plane plane);
public static System.Numerics.Matrix4x4 CreateShadow (System.Numerics.Vector3 lightDirection, System.Numerics.Plane plane);
static member CreateShadow : System.Numerics.Vector3 * System.Numerics.Plane -> System.Numerics.Matrix4x4
Public Shared Function CreateShadow (lightDirection As Vector3, plane As Plane) As Matrix4x4
Parameters
- lightDirection
- Vector3
The direction from which the light that will cast the shadow is coming.
- plane
- Plane
The plane onto which the new matrix should flatten geometry so as to cast a shadow.
Returns
A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.
Applies to
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