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TensorPrimitives.RotateRight<T> Method

Definition

Computes the element-wise rotation right of numbers in the specified tensor by the specified rotation amount.

public:
generic <typename T>
 where T : System::Numerics::IBinaryInteger<T> static void RotateRight(ReadOnlySpan<T> x, int rotateAmount, Span<T> destination);
public static void RotateRight<T> (ReadOnlySpan<T> x, int rotateAmount, Span<T> destination) where T : System.Numerics.IBinaryInteger<T>;
static member RotateRight : ReadOnlySpan<'T (requires 'T :> System.Numerics.IBinaryInteger<'T>)> * int * Span<'T (requires 'T :> System.Numerics.IBinaryInteger<'T>)> -> unit (requires 'T :> System.Numerics.IBinaryInteger<'T>)
Public Shared Sub RotateRight(Of T As IBinaryInteger(Of T)) (x As ReadOnlySpan(Of T), rotateAmount As Integer, destination As Span(Of T))

Type Parameters

T

Parameters

x
ReadOnlySpan<T>

The tensor, represented as a span.

rotateAmount
Int32

The number of bits to rotate, represented as a scalar.

destination
Span<T>

The destination tensor, represented as a span.

Exceptions

x and destination reference overlapping memory locations and do not begin at the same location.

Remarks

This method effectively computes destination[i] = T.RotateRight(x[i], rotateAmount).

Applies to