PixelShader.SetStreamSource(Stream) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Assigns the Stream to use as the source of HLSL bytecode.
public:
void SetStreamSource(System::IO::Stream ^ source);
public void SetStreamSource (System.IO.Stream source);
member this.SetStreamSource : System.IO.Stream -> unit
Public Sub SetStreamSource (source As Stream)
Parameters
- source
- Stream
The stream to read the HLSL bytecode from.
Exceptions
source
is null
.
Applies to
See also
Vertu í samstarfi við okkur á GitHub
Heimildina fyrir þetta efni er að finna á GitHub, þar sem þú getur líka búið til og farið yfir vandamál og sameinað beiðnir. Frekari upplýsingar er að finna í framlagshandbók okkar.