Nóta
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
This Universal Windows Platform platform-specific defines the directory in the project that image assets will be loaded from. It's consumed in XAML by setting the Application.ImageDirectory to a string that represents the project directory that contains image assets:
<Application xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:windows="clr-namespace:Xamarin.Forms.PlatformConfiguration.WindowsSpecific;assembly=Xamarin.Forms.Core"
...
windows:Application.ImageDirectory="Assets">
...
</Application>
Alternatively, it can be consumed from C# using the fluent API:
using Xamarin.Forms.PlatformConfiguration;
using Xamarin.Forms.PlatformConfiguration.WindowsSpecific;
...
Application.Current.On<Windows>().SetImageDirectory("Assets");
The Application.On<Windows> method specifies that this platform-specific will only run on the Universal Windows Platform. The Application.SetImageDirectory method, in the Xamarin.Forms.PlatformConfiguration.WindowsSpecific namespace, is used to specify the project directory that images will be loaded from. In addition, the GetImageDirectory method can be used to return a string that represents the project directory that contains the application image assets.
The result is that all images used in an application will be loaded from the specified project directory.