Nóta
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
You can set the Shader property of SKPaint to an object of type SKShader to create several types of gradients, a tiled bitmap pattern, or Perlin noise.
The SkiaSharp linear gradient
Discover how to stroke lines or fill areas with gradients composed of a gradual blend of two colors.
SkiaSharp circular gradients
Learn about the different types of gradients based on circles, and use them for masks or specular highlights.
SkiaSharp bitmap tiling
Tile an area using bitmaps repeated horizontally and vertically.
SkiaSharp noise and composing
Generate Perlin noise shaders and combine with other shaders.