Athugasemd
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
Determines the size of the user-mode display driver's private region of memory for a hull or domain shader.
Syntax
PFND3D12DDI_CALC_PRIVATE_TESSELLATION_SHADER_SIZE Pfnd3d12ddiCalcPrivateTessellationShaderSize;
SIZE_T Pfnd3d12ddiCalcPrivateTessellationShaderSize(
D3D12DDI_HDEVICE unnamedParam1,
const UINT *pShaderCode,
D3D12DDI_HROOTSIGNATURE unnamedParam3,
const D3D12DDIARG_TESSELLATION_IO_SIGNATURES *unnamedParam4
)
{...}
Parameters
unnamedParam1
A handle to the display device (graphics context).
pShaderCode
Pointer to a shader code.
unnamedParam3
A handle to a root signature.
unnamedParam4
Pointer to a D3D12DDIARG_TESSELLATION_IO_SIGNATURES structure.
Return value
Returns SIZE_T.
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h |