Athugasemd
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
Descriptor range flags.
Syntax
typedef enum D3D12DDI_DESCRIPTOR_RANGE_FLAGS {
D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_NONE,
D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_DESCRIPTORS_VOLATILE,
D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_DATA_VOLATILE,
D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_DATA_STATIC_WHILE_SET_AT_EXECUTE,
D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_DATA_STATIC,
D3D12DDI_DESCRIPTOR_RANGE_FLAG_0052_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS
} ;
Constants
D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_NONE None. |
D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_DESCRIPTORS_VOLATILE Descriptors are volatile. |
D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_DATA_VOLATILE Data is volatile. |
D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_DATA_STATIC_WHILE_SET_AT_EXECUTE Data is static while set at execute. |
D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_DATA_STATIC Data is static. |
D3D12DDI_DESCRIPTOR_RANGE_FLAG_0052_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS Descriptors are static while keeping buffer bounds checks. |
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h |