Athugasemd
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
The supported sampler feedback tier.
Syntax
typedef enum D3D12DDI_SAMPLER_FEEDBACK_TIER {
D3D12DDI_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0,
D3D12DDI_SAMPLER_FEEDBACK_TIER_0_9 = 90,
D3D12DDI_SAMPLER_FEEDBACK_TIER_1_0 = 100
} ;
Constants
D3D12DDI_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED Value: 0 Sampler feedback is not supported. |
D3D12DDI_SAMPLER_FEEDBACK_TIER_0_9 Value: 90 Sampler feedback is supported for samplers with texture addressing modes D3D12_TEXTURE_ADDRESS_MODE_WRAP or D3D12_TEXTURE_ADDRESS_MODE_CLAMP. |
D3D12DDI_SAMPLER_FEEDBACK_TIER_1_0 Value: 100 Sampler feedback is supported for all texture addressing modes, and feedback-writing methods are supported irrespective of the passed-in shader resource view. |
Remarks
See the D3D Sampler Feedback Specification for more information.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 2004 |
Header | d3d12umddi.h |