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The D3D12DDI_WAVE_MMA_ACCUM_DATATYPE enumeration is a bitwise-OR of the data types supported for the accumulator in a matrix-multiply-accumulate (MMA) operation.
Syntax
typedef enum D3D12DDI_WAVE_MMA_ACCUM_DATATYPE {
D3D12DDI_WAVE_MMA_ACCUM_DATATYPE_NONE = 0,
D3D12DDI_WAVE_MMA_ACCUM_DATATYPE_INT32 = 0x1,
D3D12DDI_WAVE_MMA_ACCUM_DATATYPE_FLOAT16 = 0x2,
D3D12DDI_WAVE_MMA_ACCUM_DATATYPE_FLOAT = 0x4
} ;
Constants
D3D12DDI_WAVE_MMA_ACCUM_DATATYPE_NONE Value: 0 The accumulator data type is not specified. |
D3D12DDI_WAVE_MMA_ACCUM_DATATYPE_INT32 Value: 0x1 The driver supports 32-bit integer data. |
D3D12DDI_WAVE_MMA_ACCUM_DATATYPE_FLOAT16 Value: 0x2 The driver supports 16-bit floating-point data. |
D3D12DDI_WAVE_MMA_ACCUM_DATATYPE_FLOAT Value: 0x4 The driver supports 32-bit floating-point data. |
Remarks
For more information, see Wave MMA.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 11, version 24H2 (WDDM 3.2) |
Header | d3d12umddi.h |