Athugasemd
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
Describes allocation contexts that content is copied to and from.
Syntax
typedef struct D3D12DDI_PRESENT_CONTEXTS_0051 {
HANDLE hContext;
UINT BroadcastContextCount;
HANDLE BroadcastContext[D3DDDI_MAX_BROADCAST_CONTEXT];
} D3D12DDI_PRESENT_CONTEXTS_0051;
Members
hContext
A handle to the device context
BroadcastContextCount
Specifies the number of contexts.
BroadcastContext[D3DDDI_MAX_BROADCAST_CONTEXT]
Specifies the handle of the context to execute the specified commands.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |