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Holds the parameters used in the D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 structure, when the Render Pass is ending access. The Render Pass ending state resolves resources in a variety of configurations.
Syntax
typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS_0053 {
D3D12DDI_HRESOURCE hSrcResource;
D3D12DDI_HRESOURCE hDstResource;
UINT SubresourceCount;
const D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS_0053 *pSubresourceParameters;
DXGI_FORMAT Format;
D3D12DDI_RESOLVE_MODE ResolveMode;
BOOL PreserveResolveSource;
} D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS_0053;
Members
hSrcResource
A handle to the command list structure that the resolve source will be transitioned to at the time the Render Pass ends.
hDstResource
A handle to the command list that the resolve destination will be at the time the Render Pass ends.
SubresourceCount
The count of subresources that are a part of the command list.
pSubresourceParameters
A pointer to a D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS_0053 structure that represents the subresource parameters to resolve while the Render Pass is ending.
Format
The format, represented in DXGI_FORMAT.
ResolveMode
The resolve mode to use while the Render Pass is ending.
PreserveResolveSource
Indicates whether to preserve the resolve source.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |