Athugasemd
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Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
Describes the output of the resolve operation.
Syntax
typedef struct D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0060 {
D3D12DDI_HRESOURCE hDrvMotionVectorTexture2D;
D3D12DDI_RESOURCE_COORDINATE_0053 MotionVectorCoordinate;
} D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0060;
Members
hDrvMotionVectorTexture2D
The output resource for resolved motion vectors. Motion vectors are resolved to a DXGI_FORMAT_R16G16_SINT 2D texture. The resolved data is expected to be a signed 16-byte integer with quarter pel unit,s with the X vector component stored in the R component and the Y vector component stored in the G component. Motion vectors are stored in a 2D layout that corresponds to the pixel layout of the original input textures.
MotionVectorCoordinate
Specifies the output origin of the motion vectors. The remaining sub-region must be large enough to store all motion vectors per block specified by the input PixelWidth/PixelHeight and the D3D12DDI_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_0053.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1903 |
Header | d3d12umddi.h |