Athugasemd
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
Arguments used to create a depth stencil view.
Syntax
typedef struct D3D12DDIARG_CREATE_DEPTH_STENCIL_VIEW {
D3D12DDI_HRESOURCE hDrvResource;
DXGI_FORMAT Format;
D3D12DDI_RESOURCE_DIMENSION ResourceDimension;
D3D12DDI_CREATE_DEPTH_STENCIL_VIEW_FLAGS Flags;
union {
D3D12DDIARG_TEX1D_DEPTH_STENCIL_VIEW Tex1D;
D3D12DDIARG_TEX2D_DEPTH_STENCIL_VIEW Tex2D;
D3D12DDIARG_TEXCUBE_DEPTH_STENCIL_VIEW TexCube;
};
} D3D12DDIARG_CREATE_DEPTH_STENCIL_VIEW;
Members
hDrvResource
A handle to the display driver resource.
Format
A DXGI_FORMAT-typed value that indicates the pixel format of the depth stencil view.
ResourceDimension
A D3D12DDI_RESOURCE_DIMENSION value that indicates the resource type and dimensionality of the base resource
Flags
A D3D12DDI_CREATE_DEPTH_STENCIL_VIEW_FLAGS flag.
Tex1D
If the value in the ResourceDimension member is set to D3D12DDI_RD_TEXTURE1D, a member in the union that is contained in D3D12DDIARG_CREATE_DEPTH_STENCIL_VIEW that can hold a D3D12DDIARG_TEX1D_DEPTH_STENCIL_VIEW structure for a one-dimensional texture
Tex2D
If the value in the ResourceDimension member is set to D3D12DDI_RD_TEXTURE2D, a member in the union that is contained in D3D12DDIARG_CREATE_DEPTH_STENCIL_VIEW that can hold a D3D12DDIARG_TEX2D_DEPTH_STENCIL_VIEW structure for a two-dimensional texture
TexCube
If the value in the ResourceDimension member is set to D3D12DDI_RD_TEXTURECUBE, a member in the union that is contained in D3D12DDIARG_CREATE_DEPTH_STENCIL_VIEW that can hold a D3D12DDIARG_TEXCUBE_DEPTH_STENCIL_VIEW structure for a cube texture
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |