Athugasemd
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
The D3DKMTFlipOverlay function changes the allocation to display on the overlay.
Syntax
NTSTATUS D3DKMTFlipOverlay(
[in] const D3DKMT_FLIPOVERLAY *unnamedParam1
);
Parameters
[in] unnamedParam1
A pointer to a D3DKMT_FLIPOVERLAY structure that describes how to change the display on the overlay.
Return value
D3DKMTFlipOverlay returns one of the following values:
Return code | Description |
---|---|
STATUS_SUCCESS | The kernel-mode overlay object was successfully flipped. |
STATUS_DEVICE_REMOVED | The graphics adapter was stopped or the display device was reset. |
STATUS_INVALID_PARAMETER | Parameters were validated and determined to be incorrect. |
STATUS_NO_MEMORY | D3DKMTFlipOverlay could not complete because of insufficient memory. |
This function might also return other NTSTATUS values.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Target Platform | Universal |
Header | d3dkmthk.h (include D3dkmthk.h) |
Library | Gdi32.lib |
DLL | Gdi32.dll |