Athugasemd
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
Called by an in-process (in-proc) Microsoft Direct3D composition device to set the scheduling priority for a device context that is in the same process as other device contexts.
Syntax
NTSTATUS D3DKMTSetContextInProcessSchedulingPriority(
[in] const D3DKMT_SETCONTEXTINPROCESSSCHEDULINGPRIORITY *unnamedParam1
);
Parameters
[in] unnamedParam1
A pointer to a D3DKMT_SETCONTEXTINPROCESSSCHEDULINGPRIORITY structure that describes parameters for setting the scheduling priority for a device context.
Return value
Returns one of the following values:
Return code | Description |
---|---|
STATUS_SUCCESS | The scheduling priority was successfully set. |
STATUS_INVALID_PARAMETER | Parameters were validated and determined to be incorrect. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Target Platform | Universal |
Header | d3dkmthk.h (include D3dkmthk.h) |
Library | Gdi32.lib |
DLL | Gdi32.dll |