Athugasemd
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
The D3DKMTSignalSynchronizationObject function inserts a signal for the specified synchronization objects in the specified context stream.
Syntax
NTSTATUS D3DKMTSignalSynchronizationObject(
[in] const D3DKMT_SIGNALSYNCHRONIZATIONOBJECT *unnamedParam1
);
Parameters
[in] unnamedParam1
A pointer to a D3DKMT_SIGNALSYNCHRONIZATIONOBJECT structure that describes the synchronization objects and context stream that signaling is set up for.
Return value
D3DKMTSignalSynchronizationObject returns one of the following values:
Return code | Description |
---|---|
STATUS_SUCCESS | The signaling was successfully set up. |
STATUS_DEVICE_REMOVED | The graphics adapter was stopped or the display context was reset. |
STATUS_INVALID_PARAMETER | Parameters were validated and determined to be incorrect. |
This function might also return other NTSTATUS values.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Target Platform | Universal |
Header | d3dkmthk.h (include D3dkmthk.h) |
Library | Gdi32.lib |
DLL | Gdi32.dll |