Athugasemd
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
Do not use the D3DKMT_DEBUG_SNAPSHOT_ESCAPE structure; it is for testing purposes only.
The D3DKMT_DEBUG_SNAPSHOT_ESCAPE structure describes a debug snapshot that is returned in a call to the D3DKMTEscape function.
Syntax
typedef struct _D3DKMT_DEBUG_SNAPSHOT_ESCAPE {
[out] ULONG Length;
BYTE Buffer[1];
} D3DKMT_DEBUG_SNAPSHOT_ESCAPE;
Members
[out] Length
The actual length of the snapshot written in the Buffer member.
[out] Buffer[1]
The buffer to place the snapshot in.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Header | d3dkmthk.h (include D3dkmthk.h) |