Athugasemd
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
Currently reserved for system use. The D3DKMT_CROSSADAPTERRESOURCE_SUPPORT structure indicates the cross adapter resource support provided by a display driver.
Syntax
typedef struct _D3DKMT_CROSSADAPTERRESOURCE_SUPPORT {
D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER SupportTier;
} D3DKMT_CROSSADAPTERRESOURCE_SUPPORT;
Members
SupportTier
A D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER value that describes the tier(s) of support provided by the driver for cross-adapter resources.
Remarks
The tiers of support for cross-adapter resources are:
- Copying to and from cross-adapter resources (tier 1)
- Texturing from (tier 2)
- Scan-out (tier 3)
Each higher tier of support must imply and guarantee the support tiers below it. For example, to claim support for scan-out of cross-adapter resources, the driver must also support texturing and copy, too (D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER_COPY && D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER_TEXTURE && D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER_SCANOUT).
Requirements
Requirement | Value |
---|---|
Minimum supported server | Windows Server 2022 |
Header | d3dkmthk.h |